Introduce World and UI rendering phases.
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.Common.LoadScreens
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var text = messages.Random(Game.CosmeticRandom);
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var textSize = r.Fonts["Bold"].Measure(text);
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r.BeginFrame(int2.Zero, 1f);
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r.BeginUI();
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if (stripe != null)
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WidgetUtils.FillRectWithSprite(stripeRect, stripe);
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