Merge pull request #5353 from pchote/map-validation
Disable maps with invalid rules
This commit is contained in:
@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Traits;
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@@ -170,7 +171,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (slotsButton != null)
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{
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slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
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!orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);
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Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);
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var botNames = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name);
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slotsButton.OnMouseDown = _ =>
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@@ -264,7 +265,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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optionsBin.IsVisible = () => panel == PanelType.Options;
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var optionsButton = lobby.Get<ButtonWidget>("OPTIONS_BUTTON");
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optionsButton.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
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optionsButton.IsDisabled = () => Map.RuleStatus != MapRuleStatus.Cached || panel == PanelType.Kick || panel == PanelType.ForceStart;
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optionsButton.GetText = () => panel == PanelType.Options ? "Players" : "Options";
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optionsButton.OnClick = () => panel = (panel == PanelType.Options) ? PanelType.Players : PanelType.Options;
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@@ -278,7 +279,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
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if (startGameButton != null)
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{
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startGameButton.IsDisabled = () => configurationDisabled() ||
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startGameButton.IsDisabled = () => configurationDisabled() || Map.RuleStatus != MapRuleStatus.Cached ||
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orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
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startGameButton.OnClick = () =>
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{
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@@ -582,16 +583,31 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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return;
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Map = Game.modData.MapCache[uid];
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if (Map.Status == MapStatus.Available)
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{
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// Tell the server that we have the map
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orderManager.IssueOrder(Order.Command("state {0}".F(Session.ClientState.NotReady)));
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// Maps need to be validated and pre-loaded before they can be accessed
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new Thread(_ =>
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{
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var map = Map;
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map.CacheRules();
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Game.RunAfterTick(() =>
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{
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// Map may have changed in the meantime
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if (map != Map)
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return;
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// Restore default starting cash if the last map set it to something invalid
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var pri = modRules.Actors["player"].Traits.Get<PlayerResourcesInfo>();
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if (!Map.Map.Options.StartingCash.HasValue && !pri.SelectableCash.Contains(orderManager.LobbyInfo.GlobalSettings.StartingCash))
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orderManager.IssueOrder(Order.Command("startingcash {0}".F(pri.DefaultCash)));
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if (map.RuleStatus != MapRuleStatus.Invalid)
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{
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// Tell the server that we have the map
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orderManager.IssueOrder(Order.Command("state {0}".F(Session.ClientState.NotReady)));
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// Restore default starting cash if the last map set it to something invalid
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var pri = modRules.Actors["player"].Traits.Get<PlayerResourcesInfo>();
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if (!Map.Map.Options.StartingCash.HasValue && !pri.SelectableCash.Contains(orderManager.LobbyInfo.GlobalSettings.StartingCash))
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orderManager.IssueOrder(Order.Command("startingcash {0}".F(pri.DefaultCash)));
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}
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});
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}).Start();
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}
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else if (Game.Settings.Game.AllowDownloading)
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Game.modData.MapCache.QueryRemoteMapDetails(new [] { uid });
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