From e80ebfae3518d87499ff2a80dbf6b6fef7f4a6ec Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Thu, 20 Aug 2020 18:27:37 +0200 Subject: [PATCH] Use readonly where possible in AttackMoveActivity --- OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs b/OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs index 0e5136c5cd..d32a56914c 100644 --- a/OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs +++ b/OpenRA.Mods.Common/Activities/Move/AttackMoveActivity.cs @@ -21,8 +21,9 @@ namespace OpenRA.Mods.Common.Activities { readonly Func getInner; readonly bool isAssaultMove; - AutoTarget autoTarget; - AttackMove attackMove; + readonly AutoTarget autoTarget; + readonly AttackMove attackMove; + int token = Actor.InvalidConditionToken; public AttackMoveActivity(Actor self, Func getInner, bool assaultMoving = false)