fixing a pile of stupid texel-offset-related bugs
This commit is contained in:
@@ -90,9 +90,6 @@ namespace OpenRa.Game
|
||||
Game.CellSize * new float2(starti, j),
|
||||
PaletteType.Shroud,
|
||||
new float2(Game.CellSize * (i - starti), Game.CellSize));
|
||||
r.DrawSprite(sprites[i-1, j],
|
||||
Game.CellSize * new float2(i-1, j),
|
||||
PaletteType.Shroud);
|
||||
starti = i+1;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user