fixing a pile of stupid texel-offset-related bugs
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@@ -19,10 +19,10 @@ namespace OpenRa.Game.Graphics
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this.channel = channel;
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uv = new RectangleF(
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(float)(bounds.Left + 0.5f) / sheet.Size.Width,
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(float)(bounds.Top + 0.5f) / sheet.Size.Height,
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(float)(bounds.Width) / sheet.Size.Width,
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(float)(bounds.Height) / sheet.Size.Height);
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(float)(bounds.Left + .5f) / sheet.Size.Width,
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(float)(bounds.Top + .5f) / sheet.Size.Height,
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(float)(bounds.Width - .5f) / sheet.Size.Width,
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(float)(bounds.Height - .5f) / sheet.Size.Height);
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uvhax = new float2[]
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{
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@@ -90,9 +90,6 @@ namespace OpenRa.Game
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Game.CellSize * new float2(starti, j),
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PaletteType.Shroud,
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new float2(Game.CellSize * (i - starti), Game.CellSize));
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r.DrawSprite(sprites[i-1, j],
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Game.CellSize * new float2(i-1, j),
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PaletteType.Shroud);
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starti = i+1;
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}
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