diff --git a/OpenRA.Game/Graphics/SequenceProvider.cs b/OpenRA.Game/Graphics/SequenceProvider.cs index 1c8971bac7..b8ace3a5ce 100644 --- a/OpenRA.Game/Graphics/SequenceProvider.cs +++ b/OpenRA.Game/Graphics/SequenceProvider.cs @@ -35,10 +35,12 @@ namespace OpenRA.Graphics static void LoadSequencesForUnit(string unit, MiniYaml sequences) { Game.modData.LoadScreen.Display(); - try { + try + { var seq = sequences.NodesDict.ToDictionary(x => x.Key, x => new Sequence(unit,x.Key,x.Value)); units.Add(unit, seq); - } catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art + } + catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art } public static Sequence GetSequence(string unitName, string sequenceName)