From e829e4b5aaea2700c2916e891c51541fffb87d1f Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Sat, 24 Sep 2011 19:57:33 +1200 Subject: [PATCH] fix formatting nit in SequenceProvider --- OpenRA.Game/Graphics/SequenceProvider.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/OpenRA.Game/Graphics/SequenceProvider.cs b/OpenRA.Game/Graphics/SequenceProvider.cs index 1c8971bac7..b8ace3a5ce 100644 --- a/OpenRA.Game/Graphics/SequenceProvider.cs +++ b/OpenRA.Game/Graphics/SequenceProvider.cs @@ -35,10 +35,12 @@ namespace OpenRA.Graphics static void LoadSequencesForUnit(string unit, MiniYaml sequences) { Game.modData.LoadScreen.Display(); - try { + try + { var seq = sequences.NodesDict.ToDictionary(x => x.Key, x => new Sequence(unit,x.Key,x.Value)); units.Add(unit, seq); - } catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art + } + catch (FileNotFoundException) {} // Do nothing; we can crash later if we actually wanted art } public static Sequence GetSequence(string unitName, string sequenceName)