Unhardcode AI air units and exclude scripted aircraft.
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committed by
reaperrr
parent
00ece1ba55
commit
e82aa9977e
@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class UnhardcodeSquadManager : UpdateRule
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{
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public override string Name => "SquadManagerBotModule got new fields to configure ground attacks and defensive actions.";
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public override string Description => "AirUnitsTypes and ProtectionTypes were added.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var addNodes = new List<MiniYamlNode>();
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var aircraft = modData.DefaultRules.Actors.Values.Where(a => a.HasTraitInfo<AircraftInfo>() && a.HasTraitInfo<AttackBaseInfo>()).Select(a => a.Name);
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var airUnits = new MiniYamlNode("AirUnitsTypes", FieldSaver.FormatValue(aircraft.ToList()));
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addNodes.Add(airUnits);
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var vips = modData.DefaultRules.Actors.Values.Where(a => a.HasTraitInfo<HarvesterInfo>() || a.HasTraitInfo<BaseBuildingInfo>() || (a.HasTraitInfo<BuildingInfo>() && a.HasTraitInfo<BuildableInfo>() && !a.HasTraitInfo<LineBuildInfo>() && !a.HasTraitInfo<PlugInfo>())).Select(a => a.Name);
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var protection = new MiniYamlNode("ProtectionTypes", FieldSaver.FormatValue(vips.ToList()));
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addNodes.Add(protection);
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foreach (var squadManager in actorNode.ChildrenMatching("SquadManagerBotModule"))
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foreach (var addNode in addNodes)
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squadManager.AddNode(addNode);
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yield break;
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}
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}
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}
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