Unhardcode AI air units and exclude scripted aircraft.
This commit is contained in:
committed by
reaperrr
parent
00ece1ba55
commit
e82aa9977e
@@ -216,8 +216,9 @@ Player:
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SquadManagerBotModule@cabal:
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RequiresCondition: enable-cabal-ai
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SquadSize: 15
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, a10
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ConstructionYardTypes: fact
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AirUnitsTypes: heli, orca
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UnitBuilderBotModule@cabal:
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RequiresCondition: enable-cabal-ai
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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@@ -250,8 +251,9 @@ Player:
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SquadManagerBotModule@watson:
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RequiresCondition: enable-watson-ai
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SquadSize: 15
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, a10
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ConstructionYardTypes: fact
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AirUnitsTypes: heli, orca
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UnitBuilderBotModule@watson:
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RequiresCondition: enable-watson-ai
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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@@ -279,8 +281,9 @@ Player:
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SquadManagerBotModule@hal9001:
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RequiresCondition: enable-hal9001-ai
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SquadSize: 8
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, a10
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ConstructionYardTypes: fact
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AirUnitsTypes: heli, orca
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UnitBuilderBotModule@hal9001:
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RequiresCondition: enable-hal9001-ai
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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