Unhardcode AI air units and exclude scripted aircraft.

This commit is contained in:
Matthias Mailänder
2021-10-16 23:06:45 +02:00
committed by reaperrr
parent 00ece1ba55
commit e82aa9977e
6 changed files with 67 additions and 14 deletions

View File

@@ -219,7 +219,7 @@ Player:
RequiresCondition: enable-omnius-ai
SquadSize: 8
MaxBaseRadius: 40
ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce
ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter
ConstructionYardTypes: construction_yard
IgnoredEnemyTargetTypes: Creep
UnitBuilderBotModule@omnius:
@@ -263,7 +263,7 @@ Player:
RequiresCondition: enable-vidious-ai
SquadSize: 6
MaxBaseRadius: 40
ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce
ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter
ConstructionYardTypes: construction_yard
IgnoredEnemyTargetTypes: Creep
UnitBuilderBotModule@vidious:
@@ -302,7 +302,7 @@ Player:
RequiresCondition: enable-gladius-ai
SquadSize: 10
MaxBaseRadius: 40
ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce
ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter
ConstructionYardTypes: construction_yard
IgnoredEnemyTargetTypes: Creep
UnitBuilderBotModule@gladius: