Unhardcode AI air units and exclude scripted aircraft.
This commit is contained in:
committed by
reaperrr
parent
00ece1ba55
commit
e82aa9977e
@@ -24,6 +24,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Actor types that are valid for naval squads.")]
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[Desc("Actor types that are valid for naval squads.")]
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public readonly HashSet<string> NavalUnitsTypes = new HashSet<string>();
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public readonly HashSet<string> NavalUnitsTypes = new HashSet<string>();
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[Desc("Actor types that are excluded from ground attacks.")]
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public readonly HashSet<string> AirUnitsTypes = new HashSet<string>();
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[Desc("Actor types that should generally be excluded from attack squads.")]
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[Desc("Actor types that should generally be excluded from attack squads.")]
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public readonly HashSet<string> ExcludeFromSquadsTypes = new HashSet<string>();
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public readonly HashSet<string> ExcludeFromSquadsTypes = new HashSet<string>();
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@@ -257,7 +260,7 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var a in newUnits)
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foreach (var a in newUnits)
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{
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{
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if (a.Info.HasTraitInfo<AircraftInfo>() && a.Info.HasTraitInfo<AttackBaseInfo>())
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if (Info.AirUnitsTypes.Contains(a.Info.Name))
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{
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{
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var air = GetSquadOfType(SquadType.Air);
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var air = GetSquadOfType(SquadType.Air);
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if (air == null)
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if (air == null)
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@@ -307,10 +310,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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var allEnemyBaseBuilder = AIUtils.FindEnemiesByCommonName(Info.ConstructionYardTypes, Player);
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var allEnemyBaseBuilder = AIUtils.FindEnemiesByCommonName(Info.ConstructionYardTypes, Player);
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// TODO: This should use common names & ExcludeFromSquads instead of hardcoding TraitInfo checks
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var ownUnits = activeUnits
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var ownUnits = activeUnits
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.Where(unit => unit.IsIdle && unit.Info.HasTraitInfo<AttackBaseInfo>()
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.Where(unit => unit.IsIdle && unit.Info.HasTraitInfo<AttackBaseInfo>()
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&& !unit.Info.HasTraitInfo<AircraftInfo>() && !Info.NavalUnitsTypes.Contains(unit.Info.Name) && !unit.Info.HasTraitInfo<HarvesterInfo>()).ToList();
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&& !Info.AirUnitsTypes.Contains(unit.Info.Name) && !Info.NavalUnitsTypes.Contains(unit.Info.Name) && !Info.ExcludeFromSquadsTypes.Contains(unit.Info.Name)).ToList();
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if (!allEnemyBaseBuilder.Any() || ownUnits.Count < Info.SquadSize)
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if (!allEnemyBaseBuilder.Any() || ownUnits.Count < Info.SquadSize)
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return;
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return;
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@@ -0,0 +1,43 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class UnhardcodeSquadManager : UpdateRule
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{
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public override string Name => "SquadManagerBotModule got new fields to configure ground attacks and defensive actions.";
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public override string Description => "AirUnitsTypes and ProtectionTypes were added.";
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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var addNodes = new List<MiniYamlNode>();
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var aircraft = modData.DefaultRules.Actors.Values.Where(a => a.HasTraitInfo<AircraftInfo>() && a.HasTraitInfo<AttackBaseInfo>()).Select(a => a.Name);
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var airUnits = new MiniYamlNode("AirUnitsTypes", FieldSaver.FormatValue(aircraft.ToList()));
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addNodes.Add(airUnits);
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var vips = modData.DefaultRules.Actors.Values.Where(a => a.HasTraitInfo<HarvesterInfo>() || a.HasTraitInfo<BaseBuildingInfo>() || (a.HasTraitInfo<BuildingInfo>() && a.HasTraitInfo<BuildableInfo>() && !a.HasTraitInfo<LineBuildInfo>() && !a.HasTraitInfo<PlugInfo>())).Select(a => a.Name);
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var protection = new MiniYamlNode("ProtectionTypes", FieldSaver.FormatValue(vips.ToList()));
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addNodes.Add(protection);
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foreach (var squadManager in actorNode.ChildrenMatching("SquadManagerBotModule"))
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foreach (var addNode in addNodes)
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squadManager.AddNode(addNode);
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yield break;
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}
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}
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}
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@@ -216,8 +216,9 @@ Player:
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SquadManagerBotModule@cabal:
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SquadManagerBotModule@cabal:
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RequiresCondition: enable-cabal-ai
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RequiresCondition: enable-cabal-ai
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SquadSize: 15
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SquadSize: 15
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, a10
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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AirUnitsTypes: heli, orca
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UnitBuilderBotModule@cabal:
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UnitBuilderBotModule@cabal:
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RequiresCondition: enable-cabal-ai
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RequiresCondition: enable-cabal-ai
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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@@ -250,8 +251,9 @@ Player:
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SquadManagerBotModule@watson:
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SquadManagerBotModule@watson:
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RequiresCondition: enable-watson-ai
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RequiresCondition: enable-watson-ai
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SquadSize: 15
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SquadSize: 15
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, a10
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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AirUnitsTypes: heli, orca
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UnitBuilderBotModule@watson:
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UnitBuilderBotModule@watson:
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RequiresCondition: enable-watson-ai
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RequiresCondition: enable-watson-ai
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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@@ -279,8 +281,9 @@ Player:
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SquadManagerBotModule@hal9001:
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SquadManagerBotModule@hal9001:
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RequiresCondition: enable-hal9001-ai
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RequiresCondition: enable-hal9001-ai
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SquadSize: 8
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SquadSize: 8
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, a10
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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AirUnitsTypes: heli, orca
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UnitBuilderBotModule@hal9001:
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UnitBuilderBotModule@hal9001:
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RequiresCondition: enable-hal9001-ai
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RequiresCondition: enable-hal9001-ai
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI
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@@ -219,7 +219,7 @@ Player:
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RequiresCondition: enable-omnius-ai
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RequiresCondition: enable-omnius-ai
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SquadSize: 8
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SquadSize: 8
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MaxBaseRadius: 40
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MaxBaseRadius: 40
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ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce
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ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter
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ConstructionYardTypes: construction_yard
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ConstructionYardTypes: construction_yard
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IgnoredEnemyTargetTypes: Creep
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IgnoredEnemyTargetTypes: Creep
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UnitBuilderBotModule@omnius:
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UnitBuilderBotModule@omnius:
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@@ -263,7 +263,7 @@ Player:
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RequiresCondition: enable-vidious-ai
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RequiresCondition: enable-vidious-ai
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SquadSize: 6
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SquadSize: 6
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MaxBaseRadius: 40
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MaxBaseRadius: 40
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ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce
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ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter
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ConstructionYardTypes: construction_yard
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ConstructionYardTypes: construction_yard
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IgnoredEnemyTargetTypes: Creep
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IgnoredEnemyTargetTypes: Creep
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UnitBuilderBotModule@vidious:
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UnitBuilderBotModule@vidious:
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@@ -302,7 +302,7 @@ Player:
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RequiresCondition: enable-gladius-ai
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RequiresCondition: enable-gladius-ai
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SquadSize: 10
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SquadSize: 10
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MaxBaseRadius: 40
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MaxBaseRadius: 40
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ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce
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ExcludeFromSquadsTypes: harvester, mcv, carryall, carryall.reinforce, ornithopter
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ConstructionYardTypes: construction_yard
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ConstructionYardTypes: construction_yard
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IgnoredEnemyTargetTypes: Creep
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IgnoredEnemyTargetTypes: Creep
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UnitBuilderBotModule@gladius:
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UnitBuilderBotModule@gladius:
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@@ -274,9 +274,10 @@ Player:
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SquadManagerBotModule@rush:
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SquadManagerBotModule@rush:
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RequiresCondition: enable-rush-ai
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RequiresCondition: enable-rush-ai
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SquadSize: 20
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SquadSize: 20
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ExcludeFromSquadsTypes: harv, mcv, dog
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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AirUnitsTypes: mig, yak, heli, hind, mh60
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McvManagerBotModule:
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McvManagerBotModule:
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RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
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RequiresCondition: enable-rush-ai || enable-normal-ai || enable-turtle-ai || enable-naval-ai
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McvTypes: mcv
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McvTypes: mcv
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@@ -311,10 +312,11 @@ Player:
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SquadManagerBotModule@normal:
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SquadManagerBotModule@normal:
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RequiresCondition: enable-normal-ai
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RequiresCondition: enable-normal-ai
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SquadSize: 40
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SquadSize: 40
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ExcludeFromSquadsTypes: harv, mcv, dog
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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NavalProductionTypes: spen,syrd
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NavalProductionTypes: spen,syrd
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AirUnitsTypes: mig, yak, heli, hind, mh60
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UnitBuilderBotModule@normal:
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UnitBuilderBotModule@normal:
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RequiresCondition: enable-normal-ai
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RequiresCondition: enable-normal-ai
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UnitsToBuild:
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UnitsToBuild:
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@@ -353,10 +355,11 @@ Player:
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SquadManagerBotModule@turtle:
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SquadManagerBotModule@turtle:
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RequiresCondition: enable-turtle-ai
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RequiresCondition: enable-turtle-ai
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SquadSize: 10
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SquadSize: 10
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ExcludeFromSquadsTypes: harv, mcv, dog
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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NavalProductionTypes: spen,syrd
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NavalProductionTypes: spen,syrd
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AirUnitsTypes: mig, yak, heli, hind, mh60
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UnitBuilderBotModule@turtle:
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UnitBuilderBotModule@turtle:
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RequiresCondition: enable-turtle-ai
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RequiresCondition: enable-turtle-ai
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UnitsToBuild:
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UnitsToBuild:
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@@ -395,10 +398,11 @@ Player:
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SquadManagerBotModule@naval:
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SquadManagerBotModule@naval:
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RequiresCondition: enable-naval-ai
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RequiresCondition: enable-naval-ai
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SquadSize: 1
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SquadSize: 1
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ExcludeFromSquadsTypes: harv, mcv, dog
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ExcludeFromSquadsTypes: harv, mcv, dog, badr.bomber, u2
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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NavalUnitsTypes: ss,msub,dd,ca,lst,pt
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ConstructionYardTypes: fact
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ConstructionYardTypes: fact
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NavalProductionTypes: spen,syrd
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NavalProductionTypes: spen,syrd
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AirUnitsTypes: mig, yak, heli, hind, mh60
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UnitBuilderBotModule@naval:
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UnitBuilderBotModule@naval:
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RequiresCondition: enable-naval-ai
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RequiresCondition: enable-naval-ai
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UnitsToBuild:
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UnitsToBuild:
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@@ -70,8 +70,9 @@ Player:
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SquadManagerBotModule@test:
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SquadManagerBotModule@test:
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RequiresCondition: enable-test-ai
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RequiresCondition: enable-test-ai
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SquadSize: 20
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SquadSize: 20
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ExcludeFromSquadsTypes: harv, mcv
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ExcludeFromSquadsTypes: harv, mcv, dpod, hunter
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ConstructionYardTypes: gacnst
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ConstructionYardTypes: gacnst
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AirUnitsTypes: orca, orcab, scrin, apache, jumpjet
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UnitBuilderBotModule@test:
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UnitBuilderBotModule@test:
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RequiresCondition: enable-test-ai
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RequiresCondition: enable-test-ai
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UnitQueues: Vehicle, Infantry, Air
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UnitQueues: Vehicle, Infantry, Air
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