more general tidying
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@@ -56,16 +56,9 @@ namespace OpenRA
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[FieldLoader.Ignore] public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
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[FieldLoader.Ignore] public Lazy<List<SmudgeReference>> Smudges;
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// Rules overrides
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[FieldLoader.Ignore] public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
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// Sequences overrides
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[FieldLoader.Ignore] public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
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// Weapon overrides
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[FieldLoader.Ignore] public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
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// Voices overrides
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[FieldLoader.Ignore] public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
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// Binary map data
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@@ -76,10 +69,7 @@ namespace OpenRA
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[FieldLoader.Ignore] public Lazy<TileReference<byte, byte>[,]> MapResources;
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[FieldLoader.Ignore] public string [,] CustomTerrain;
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public Map()
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{
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// Do nothing; not a valid map (editor hack)
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}
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public Map() {} /* doesn't really produce a valid map, but enough for loading a mod */
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public static Map FromTileset(string tileset)
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{
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