Updates all base mods with the MusicPlaylist trait.

This commit is contained in:
Zimmermann Gyula
2015-06-26 12:14:58 +02:00
parent 60fafaa5a7
commit e875f675b8
51 changed files with 52 additions and 180 deletions

View File

@@ -110,12 +110,6 @@ SetupWorld = function()
Trigger.OnRemovedFromWorld(crate, function() gdi.MarkCompletedObjective(gdiObjective) end)
end
initialSong = "fist226m"
PlayMusic = function()
Media.PlayMusic(initialSong, PlayMusic)
initialSong = nil
end
WorldLoaded = function()
gdi = Player.GetPlayer("GDI")
nod = Player.GetPlayer("Nod")
@@ -144,8 +138,6 @@ WorldLoaded = function()
SetupWorld()
PlayMusic()
bhndTrigger = false
Trigger.OnExitedFootprint(BhndTrigger, function(a, id)
if not bhndTrigger and a.Owner == gdi then

View File

@@ -560,6 +560,8 @@ Rules:
Scripts: gdi04b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: fist226m
Player:
-ConquestVictoryConditions:
MissionObjectives: