Updates all base mods with the MusicPlaylist trait.
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@@ -118,12 +118,6 @@ InsertNodUnits = function()
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Reinforcements.Reinforce(Nod, NodStartUnitsRight, { UnitsEntryRight.Location, UnitsRallyRight.Location }, 15)
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end
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initialSong = "rout"
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PlayMusic = function()
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Media.PlayMusic(initialSong, PlayMusic)
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initialSong = nil
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end
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WorldLoaded = function()
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GDI = Player.GetPlayer("GDI")
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Nod = Player.GetPlayer("Nod")
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@@ -153,8 +147,6 @@ WorldLoaded = function()
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GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator.")
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PlayMusic()
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InsertNodUnits()
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Trigger.AfterDelay(Grd1TriggerFunctionTime, Grd1TriggerFunction)
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