Updates all base mods with the MusicPlaylist trait.

This commit is contained in:
Zimmermann Gyula
2015-06-26 12:14:58 +02:00
parent 60fafaa5a7
commit e875f675b8
51 changed files with 52 additions and 180 deletions

View File

@@ -617,6 +617,8 @@ Rules:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod06b.lua
MusicPlaylist:
StartingMusic: rout
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -94,12 +94,6 @@ InsertNodUnits = function()
Reinforcements.Reinforce(Nod, NodUnitsRocket, { UnitsEntryRocket.Location, UnitsRallyRocket.Location }, 25)
end
initialSong = "rout"
PlayMusic = function()
Media.PlayMusic(initialSong, PlayMusic)
initialSong = nil
end
WorldLoaded = function()
GDI = Player.GetPlayer("GDI")
Nod = Player.GetPlayer("Nod")
@@ -127,8 +121,6 @@ WorldLoaded = function()
NodObjective1 = Nod.AddPrimaryObjective("Steal the GDI nuclear detonator.")
GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator.")
PlayMusic()
InsertNodUnits()
Trigger.OnEnteredFootprint(HuntCellTriggerActivator, function(a, id)