Updates all base mods with the MusicPlaylist trait.

This commit is contained in:
Zimmermann Gyula
2015-06-26 12:14:58 +02:00
parent 60fafaa5a7
commit e875f675b8
51 changed files with 52 additions and 180 deletions

View File

@@ -503,6 +503,8 @@ Rules:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: nod06c.lua
MusicPlaylist:
StartingMusic: rout
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -82,12 +82,6 @@ InsertNodUnits = function()
Reinforcements.Reinforce(Nod, NodStartUnitsRight, { UnitsEntryRight.Location, UnitsRallyRight.Location }, 15)
end
initialSong = "rout"
PlayMusic = function()
Media.PlayMusic(initialSong, PlayMusic)
initialSong = nil
end
WorldLoaded = function()
GDI = Player.GetPlayer("GDI")
Nod = Player.GetPlayer("Nod")
@@ -116,8 +110,6 @@ WorldLoaded = function()
NodObjective3 = Nod.AddSecondaryObjective("Infiltrate the barracks, weapon factory and \nthe construction yard.")
GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator.")
PlayMusic()
InsertNodUnits()
Trigger.AfterDelay(Atk1TriggerFunctionTime, Atk1TriggerFunction)