Updates all base mods with the MusicPlaylist trait.
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@@ -503,6 +503,8 @@ Rules:
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PanelName: MISSION_OBJECTIVES
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LuaScript:
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Scripts: nod06c.lua
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MusicPlaylist:
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StartingMusic: rout
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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@@ -82,12 +82,6 @@ InsertNodUnits = function()
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Reinforcements.Reinforce(Nod, NodStartUnitsRight, { UnitsEntryRight.Location, UnitsRallyRight.Location }, 15)
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end
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initialSong = "rout"
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PlayMusic = function()
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Media.PlayMusic(initialSong, PlayMusic)
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initialSong = nil
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end
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WorldLoaded = function()
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GDI = Player.GetPlayer("GDI")
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Nod = Player.GetPlayer("Nod")
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@@ -116,8 +110,6 @@ WorldLoaded = function()
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NodObjective3 = Nod.AddSecondaryObjective("Infiltrate the barracks, weapon factory and \nthe construction yard.")
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GDIObjective = GDI.AddPrimaryObjective("Stop the Nod taskforce from escaping with the detonator.")
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PlayMusic()
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InsertNodUnits()
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Trigger.AfterDelay(Atk1TriggerFunctionTime, Atk1TriggerFunction)
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