Add unit production and other buildings to desert shellmap

This commit is contained in:
Scott_NZ
2013-04-12 19:32:43 +12:00
parent f931706664
commit e8ad630e9d
5 changed files with 279 additions and 84 deletions

View File

@@ -347,10 +347,7 @@ namespace OpenRA.Mods.RA.Missions
void BuildSovietUnit(string category, string unit)
{
var queue = MissionUtils.FindQueues(world, soviets, category).FirstOrDefault(q => q.CurrentItem() == null);
if (queue == null) return;
queue.ResolveOrder(queue.self, Order.StartProduction(queue.self, unit, 1));
MissionUtils.StartProduction(world, soviets, category, unit);
}
void StartReinforcementsTimer()