Add unit production and other buildings to desert shellmap
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@@ -347,10 +347,7 @@ namespace OpenRA.Mods.RA.Missions
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void BuildSovietUnit(string category, string unit)
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{
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var queue = MissionUtils.FindQueues(world, soviets, category).FirstOrDefault(q => q.CurrentItem() == null);
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if (queue == null) return;
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queue.ResolveOrder(queue.self, Order.StartProduction(queue.self, unit, 1));
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MissionUtils.StartProduction(world, soviets, category, unit);
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}
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void StartReinforcementsTimer()
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