Fixed but in prev (again!) and removed dead code.
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@@ -19,7 +19,7 @@ namespace OpenRa.Game.Traits
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if (self.unitInfo.SecondaryAnim != null)
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{
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secondRotorAnim = new Animation(self.unitInfo.Name);
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rotorAnim.PlayRepeating(self.unitInfo.SecondaryAnim);
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secondRotorAnim.PlayRepeating(self.unitInfo.SecondaryAnim);
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}
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}
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