diff --git a/OpenRa.Game/Traits/Minelayer.cs b/OpenRa.Game/Traits/Minelayer.cs index 59cfd9ffa3..e1ebd703c6 100644 --- a/OpenRa.Game/Traits/Minelayer.cs +++ b/OpenRa.Game/Traits/Minelayer.cs @@ -11,7 +11,10 @@ namespace OpenRa.Game.Traits public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { - // todo: check for ammo + var limitedAmmo = self.traits.GetOrDefault(); + if (limitedAmmo != null && !limitedAmmo.HasAmmo()) + return null; + if (mi.Button == MouseButton.Right && underCursor == self) return new Order("Deploy", self, null, int2.Zero, null); @@ -22,7 +25,10 @@ namespace OpenRa.Game.Traits { if (order.OrderString == "Deploy") { - // todo: check for and adjust ammo + var limitedAmmo = self.traits.GetOrDefault(); + if (limitedAmmo != null) + limitedAmmo.Attacking(self); + // todo: delay a bit? Game.world.AddFrameEndTask(