netplay readying cleanup

This commit is contained in:
Chris Forbes
2010-01-16 18:47:28 +13:00
parent e01f684878
commit e920ee8c92
5 changed files with 30 additions and 17 deletions

View File

@@ -16,6 +16,7 @@ namespace OpenRA.Server
static Dictionary<int, List<Connection>> inFlightFrames
= new Dictionary<int, List<Connection>>();
static Session lobbyInfo = new Session();
static bool GameStarted = false;
public static void Main(string[] args)
{
@@ -223,7 +224,7 @@ namespace OpenRA.Server
{ "race",
s =>
{
if (conn.IsReady)
if (GameStarted)
{
DispatchOrdersToClient(conn, 0,
new ServerOrder( conn.PlayerIndex, "Chat",
@@ -245,7 +246,7 @@ namespace OpenRA.Server
{ "pal",
s =>
{
if (conn.IsReady)
if (GameStarted)
{
DispatchOrdersToClient(conn, 0,
new ServerOrder( conn.PlayerIndex, "Chat",
@@ -275,7 +276,7 @@ namespace OpenRA.Server
return true;
}
if (conn.IsReady)
if (GameStarted)
{
DispatchOrdersToClient(conn, 0,
new ServerOrder( conn.PlayerIndex, "Chat",
@@ -309,15 +310,22 @@ namespace OpenRA.Server
switch (so.Name)
{
case "ToggleReady":
conn.IsReady ^= true;
// if we're downloading, we can't ready up.
Console.WriteLine("Player @{0} is {1}",
conn.socket.RemoteEndPoint, conn.IsReady ? "ready" : "not ready");
var client = lobbyInfo.Clients[conn.PlayerIndex];
if (client.State == Session.ClientState.NotReady)
client.State = Session.ClientState.Ready;
else if (client.State == Session.ClientState.Ready)
client.State = Session.ClientState.NotReady;
Console.WriteLine("Player @{0} is {1}",
conn.socket.RemoteEndPoint, client.State);
// start the game if everyone is ready.
if (conns.All(c => c.IsReady))
if (conns.All(c => lobbyInfo.Clients[c.PlayerIndex].State == Session.ClientState.Ready))
{
Console.WriteLine("All players are ready. Starting the game!");
GameStarted = true;
DispatchOrders(null, 0,
new ServerOrder(0, "StartGame", "").Serialize());
}
@@ -336,6 +344,11 @@ namespace OpenRA.Server
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, 0, so.Serialize());
break;
case "RequestFile":
Console.WriteLine("** Requesting file: `{0}`", so.Data);
// todo: start serving!
break;
}
}
@@ -374,6 +387,7 @@ namespace OpenRA.Server
Console.WriteLine("Server emptied out; doing a bit of housekeeping to prepare for next game..");
inFlightFrames.Clear();
lobbyInfo = new Session();
GameStarted = false;
}
static void SyncLobbyInfo()