From e955c0f4cecaabca473e33b41ed8910ec59156e5 Mon Sep 17 00:00:00 2001 From: reaperrr Date: Sun, 28 Sep 2014 21:22:57 +0200 Subject: [PATCH] Remove redundant tab --- OpenRA.Mods.RA/Explodes.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Mods.RA/Explodes.cs b/OpenRA.Mods.RA/Explodes.cs index 1982b95b2d..df6f79ffbe 100644 --- a/OpenRA.Mods.RA/Explodes.cs +++ b/OpenRA.Mods.RA/Explodes.cs @@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA var weapon = e.Attacker.World.Map.Rules.Weapons[weaponName.ToLowerInvariant()]; if (weapon.Report != null && weapon.Report.Any()) Sound.Play(weapon.Report.Random(e.Attacker.World.SharedRandom), self.CenterPosition); - + // Use .FromPos since this actor is killed. Cannot use Target.FromActor weapon.Impact(Target.FromPos(self.CenterPosition), e.Attacker, Enumerable.Empty()); }