From 10629b54ee20d5fe6e72fdc6070492ed6d4d4ba6 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Thu, 28 May 2015 01:28:21 +0200 Subject: [PATCH] Update all ra tooltips --- mods/ra/rules/aircraft.yaml | 8 ++++---- mods/ra/rules/infantry.yaml | 28 ++++++++++++++-------------- mods/ra/rules/ships.yaml | 10 +++++----- mods/ra/rules/structures.yaml | 30 +++++++++++++++--------------- mods/ra/rules/vehicles.yaml | 32 ++++++++++++++++---------------- 5 files changed, 54 insertions(+), 54 deletions(-) diff --git a/mods/ra/rules/aircraft.yaml b/mods/ra/rules/aircraft.yaml index d5e01b21bd..d6c8daaeb3 100644 --- a/mods/ra/rules/aircraft.yaml +++ b/mods/ra/rules/aircraft.yaml @@ -86,7 +86,7 @@ MIG: Cost: 2000 Tooltip: Name: Mig Attack Plane - Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles + Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Tanks\n Weak vs Infantry, Light armor, Aircraft Health: HP: 70 Armor: @@ -139,7 +139,7 @@ YAK: Cost: 1350 Tooltip: Name: Yak Attack Plane - Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings + Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft Health: HP: 60 Armor: @@ -240,7 +240,7 @@ HELI: Cost: 2000 Tooltip: Name: Longbow - Description: Helicopter Gunship with AG Missiles.\n Strong vs Tanks\n Weak vs Infantry + Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Health: HP: 120 Armor: @@ -289,7 +289,7 @@ HIND: Cost: 1350 Tooltip: Name: Hind - Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks + Description: Helicopter gunship armed\nwith dual chainguns.\n Strong vs Infantry, Light armor.\n Weak vs Tanks, Aircraft Health: HP: 100 Armor: diff --git a/mods/ra/rules/infantry.yaml b/mods/ra/rules/infantry.yaml index b55812a846..a2a367b607 100644 --- a/mods/ra/rules/infantry.yaml +++ b/mods/ra/rules/infantry.yaml @@ -9,7 +9,7 @@ DOG: Cost: 200 Tooltip: Name: Attack Dog - Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles + Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft GenericName: Dog Selectable: Bounds: 12,17,-1,-4 @@ -43,7 +43,7 @@ E1: Cost: 100 Tooltip: Name: Rifle Infantry - Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles + Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Health: HP: 50 Mobile: @@ -71,7 +71,7 @@ E2: Cost: 160 Tooltip: Name: Grenadier - Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles + Description: Infantry armed with grenades.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft Health: HP: 50 Mobile: @@ -104,7 +104,7 @@ E3: Cost: 300 Tooltip: Name: Rocket Soldier - Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry + Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Health: HP: 45 Mobile: @@ -135,7 +135,7 @@ E4: Cost: 300 Tooltip: Name: Flamethrower - Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles + Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft Health: HP: 40 Mobile: @@ -164,7 +164,7 @@ E6: Cost: 500 Tooltip: Name: Engineer - Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything + Description: Infiltrates and captures\nenemy structures.\n Unarmed Health: HP: 25 Mobile: @@ -196,7 +196,7 @@ SPY: DisguiseToolTip: Name: Spy GenericName: Soldier - Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised + Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised Health: HP: 25 Mobile: @@ -245,7 +245,7 @@ E7: Cost: 1200 Tooltip: Name: Tanya - Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained + Description: Elite commando infantry. Armed with\ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained. Health: HP: 100 Mobile: @@ -285,7 +285,7 @@ MEDI: Cost: 200 Tooltip: Name: Medic - Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything + Description: Heals nearby infantry.\n Unarmed Health: HP: 80 Mobile: @@ -319,7 +319,7 @@ MECH: Cost: 500 Tooltip: Name: Mechanic - Description: Repairs nearby vehicles and restores\nhusks to working condition.\n Strong vs Nothing\n Weak vs Everything + Description: Repairs nearby vehicles and restores\nhusks to working condition by capturing them.\n Unarmed Health: HP: 80 Mobile: @@ -405,7 +405,7 @@ THF: Cost: 400 Tooltip: Name: Thief - Description: Steals enemy credits.\n Strong vs Nothing\n Weak vs Everything\n + Description: Steals enemy credits.\n Unarmed Health: HP: 25 Mobile: @@ -432,7 +432,7 @@ HIJACKER: Cost: 500 Tooltip: Name: Hijacker - Description: Hijacks enemy vehicles. Unarmed\n Strong vs Tanks\n Weak vs Infantry, Aircraft + Description: Hijacks enemy vehicles.\n Unarmed Health: HP: 50 Mobile: @@ -459,7 +459,7 @@ SHOK: Cost: 400 Tooltip: Name: Shock Trooper - Description: Elite infantry with portable tesla coils.\n Strong vs Infantry\n Weak vs Aircraft + Description: Elite infantry with portable tesla coils.\n Strong vs Infantry, Vehicles\n Weak vs Aircraft Health: HP: 100 Mobile: @@ -486,7 +486,7 @@ SNIPER: Cost: 700 Tooltip: Name: Sniper - Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles + Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Buildable: Queue: Infantry BuildAtProductionType: Soldier diff --git a/mods/ra/rules/ships.yaml b/mods/ra/rules/ships.yaml index eac2f92c86..a443786328 100644 --- a/mods/ra/rules/ships.yaml +++ b/mods/ra/rules/ships.yaml @@ -9,7 +9,7 @@ SS: Cost: 950 Tooltip: Name: Submarine - Description: Submerged anti-ship unit armed with\ntorpedoes.\nCan detect other submarines.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge + Description: Submerged anti-ship unit\narmed with torpedoes.\nCan detect other submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft\n Special Ability: Submerge Health: HP: 250 Armor: @@ -63,7 +63,7 @@ MSUB: Cost: 2400 Tooltip: Name: Missile Submarine - Description: Submerged anti-ground unit armed with\nlong-range ballistic missiles.\nCan detect other submarines.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge + Description: Submerged anti-ground unit armed with\nlong-range ballistic missiles.\nCan detect other submarines.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft\n Special Ability: Submerge Health: HP: 400 Armor: @@ -117,7 +117,7 @@ DD: Cost: 1000 Tooltip: Name: Destroyer - Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks + Description: Fast multi-role ship.\nCan detect submarines.\n Strong vs Naval units, Light armor, Aircraft\n Weak vs Infantry, Tanks Health: HP: 400 Armor: @@ -171,7 +171,7 @@ CA: Cost: 2400 Tooltip: Name: Cruiser - Description: Very slow long-range ship.\n Strong vs Buildings\n Weak vs Ships, Submarines + Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft Health: HP: 800 Armor: @@ -265,7 +265,7 @@ PT: Cost: 500 Tooltip: Name: Gunboat - Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Ships, Submarines\n Weak vs Aircraft + Description: Light scout & support ship.\nCan detect submarines.\n Strong vs Naval units\n Weak vs Ground units, Aircraft Health: HP: 200 Armor: diff --git a/mods/ra/rules/structures.yaml b/mods/ra/rules/structures.yaml index a9917f57c2..fc704d339e 100644 --- a/mods/ra/rules/structures.yaml +++ b/mods/ra/rules/structures.yaml @@ -4,7 +4,7 @@ MSLO: Cost: 2500 Tooltip: Name: Missile Silo - Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\n\nMaximum 1 can be built + Description: Provides an atomic bomb.\nRequires power to operate.\n Special Ability: Atom Bomb\nMaximum 1 can be built. Buildable: Queue: Defense BuildPaletteOrder: 140 @@ -90,7 +90,7 @@ SPEN: Cost: 800 Tooltip: Name: Sub Pen - Description: Produces and repairs submarines and\ntransports. + Description: Produces and repairs\nsubmarines and transports. Buildable: Queue: Building BuildPaletteOrder: 50 @@ -261,7 +261,7 @@ IRON: Cost: 1500 Tooltip: Name: Iron Curtain - Description: Makes a group of units invulnerable\nfor a short time. Requires power to operate.\n Special Ability: Invulnerability\n\nMaximum 1 can be built + Description: Makes a group of units invulnerable\nfor a short time.\nRequires power to operate.\n Special Ability: Invulnerability\nMaximum 1 can be built. Building: Footprint: xx Dimensions: 2,1 @@ -307,7 +307,7 @@ PDOX: Cost: 1500 Tooltip: Name: Chronosphere - Description: Teleports a group of units across the\nmap for a short time. Requires power to operate.\n Special Ability: Chronoshift\n\nMaximum 1 can be built + Description: Teleports a group of units across the\nmap for a short time.\nRequires power to operate.\n Special Ability: Chronoshift\nMaximum 1 can be built. Building: Footprint: xx xx Dimensions: 2,2 @@ -375,7 +375,7 @@ TSLA: Cost: 1200 Tooltip: Name: Tesla Coil - Description: Advanced base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Tanks, Infantry\n Weak vs Aircraft + Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft Building: Footprint: _ x Dimensions: 1,2 @@ -420,7 +420,7 @@ AGUN: Cost: 800 Tooltip: Name: AA Gun - Description: Anti-Air base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Aircraft\n Weak vs Infantry, Tanks + Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units Building: Footprint: _ x Dimensions: 1,2 @@ -467,7 +467,7 @@ DOME: Cost: 1800 Tooltip: Name: Radar Dome - Description: Provides an overview of the battlefield.\nCan detect cloaked units.\n Requires power to operate. + Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\n Requires power to operate. Building: Footprint: xx xx Dimensions: 2,2 @@ -496,7 +496,7 @@ PBOX: Inherits: ^Defense Tooltip: Name: Pillbox - Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Tanks, Aircraft + Description: Static defense with a fireport for a\ngarrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Building: Buildable: Queue: Defense @@ -542,7 +542,7 @@ HBOX: Inherits: ^Defense Tooltip: Name: Camo Pillbox - Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Tanks, Aircraft + Description: Camouflaged static defense with a fireport\nfor a garrisoned soldier.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Building: Buildable: Queue: Defense @@ -596,7 +596,7 @@ GUN: Cost: 600 Tooltip: Name: Turret - Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Tanks\n Weak vs Infantry, Aircraft + Description: Anti-Armor base defense.\nCan detect cloaked units.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Building: -GivesBuildableArea: Health: @@ -637,7 +637,7 @@ FTUR: Cost: 600 Tooltip: Name: Flame Tower - Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Aircraft + Description: Anti-Infantry base defense.\nCan detect cloaked units.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Building: -GivesBuildableArea: Health: @@ -677,7 +677,7 @@ SAM: Cost: 750 Tooltip: Name: SAM Site - Description: Anti-Air base defense. Requires power\nto operate. Can detect cloaked units.\n Strong vs Aircraft\n Weak vs Infantry, Tanks + Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units Building: Footprint: xx Dimensions: 2,1 @@ -925,7 +925,7 @@ PROC: Cost: 1400 Tooltip: Name: Ore Refinery - Description: Refines Ore and Gems into credits. + Description: Refines Ore and Gems\ninto credits. Building: Footprint: _x_ xxx x== Dimensions: 3,3 @@ -977,7 +977,7 @@ SILO: Cost: 150 Tooltip: Name: Silo - Description: Stores excess refined Ore and gems. + Description: Stores excess refined\nOre and Gems. Building: -GivesBuildableArea: Health: @@ -1007,7 +1007,7 @@ HPAD: Cost: 500 Tooltip: Name: Helipad - Description: Produces and reloads helicopters. + Description: Produces and reloads\nhelicopters. Building: Footprint: xx xx Dimensions: 2,2 diff --git a/mods/ra/rules/vehicles.yaml b/mods/ra/rules/vehicles.yaml index 580c894ac7..81917d5c0b 100644 --- a/mods/ra/rules/vehicles.yaml +++ b/mods/ra/rules/vehicles.yaml @@ -8,7 +8,7 @@ V2RL: Cost: 900 Tooltip: Name: V2 Rocket - Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft + Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft Health: HP: 200 Armor: @@ -42,7 +42,7 @@ V2RL: Cost: 700 Tooltip: Name: Light Tank - Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft + Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Health: HP: 220 Armor: @@ -83,7 +83,7 @@ V2RL: Cost: 850 Tooltip: Name: Medium Tank - Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft + Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Health: HP: 450 Armor: @@ -126,7 +126,7 @@ V2RL: Cost: 1150 Tooltip: Name: Heavy Tank - Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft + Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Health: HP: 550 Armor: @@ -171,7 +171,7 @@ V2RL: Value: 2500 Tooltip: Name: Mammoth Tank - Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry + Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing Health: HP: 900 Armor: @@ -226,7 +226,7 @@ ARTY: Cost: 800 Tooltip: Name: Artillery - Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft + Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft Health: HP: 100 Armor: @@ -347,7 +347,7 @@ JEEP: Cost: 500 Tooltip: Name: Ranger - Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft + Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Health: HP: 150 Armor: @@ -388,7 +388,7 @@ APC: Cost: 850 Tooltip: Name: Armored Personnel Carrier - Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft + Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft Health: HP: 300 Armor: @@ -426,7 +426,7 @@ MNLY.AP: Cost: 800 Tooltip: Name: Minelayer - Description: Lays mines to destroy unwary enemy units.\nCan detect mines.\n Unarmed + Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed Health: HP: 100 Armor: @@ -463,7 +463,7 @@ MNLY.AT: Cost: 800 Tooltip: Name: Minelayer - Description: Lays mines to destroy unwary enemy units.\nCan detect mines.\n Unarmed + Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed Health: HP: 100 Armor: @@ -601,7 +601,7 @@ TTNK: Cost: 1350 Tooltip: Name: Tesla Tank - Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles\n and Buildings \n Weak vs Aircraft + Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Health: HP: 400 Armor: @@ -637,7 +637,7 @@ FTRK: Cost: 600 Tooltip: Name: Mobile Flak - Description: Mobile unit with mounted Flak Cannon.\n Strong vs Light Vehicles, Aircraft \n Weak vs Tanks + Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks Health: HP: 150 Armor: @@ -678,7 +678,7 @@ DTRK: Cost: 2500 Tooltip: Name: Demolition Truck - Description: Demolition Truck, actively armed with explosives.\n Strong vs Everything\n Weak vs Everything + Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor. Health: HP: 50 Armor: @@ -711,7 +711,7 @@ CTNK: Cost: 1350 Tooltip: Name: Chrono Tank - Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Aircraft + Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport Selectable: Bounds: 28,28 Health: @@ -751,7 +751,7 @@ QTNK: Cost: 2000 Tooltip: Name: MAD Tank - Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry + Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft Health: HP: 900 Armor: @@ -783,7 +783,7 @@ STNK: Cost: 1350 Tooltip: Name: Phase Transport - Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light Vehicles\n Weak vs Aircraft + Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Selectable: Bounds: 28,28 Health: