move CanPowerDown, PowerDownButton, and 3 IOGs

This commit is contained in:
Bob
2010-05-20 19:33:10 +12:00
parent 7609097f4f
commit e9799ffdfa
9 changed files with 8 additions and 7 deletions

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@@ -121,12 +121,9 @@
<Compile Include="Graphics\Minimap.cs" />
<Compile Include="Graphics\SpriteFont.cs" />
<Compile Include="Network\Connection.cs" />
<Compile Include="Orders\PowerDownOrderGenerator.cs" />
<Compile Include="Effects\Missile.cs" />
<Compile Include="Network\OrderIO.cs" />
<Compile Include="Network\OrderManager.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" />
<Compile Include="Orders\SellOrderGenerator.cs" />
<Compile Include="PathSearch.cs" />
<Compile Include="Selection.cs" />
<Compile Include="Server\Connection.cs" />
@@ -138,7 +135,6 @@
<Compile Include="Sound.cs" />
<Compile Include="Support\PerfHistory.cs" />
<Compile Include="Sync.cs" />
<Compile Include="Traits\Chrome\PowerDownButton.cs" />
<Compile Include="Traits\CustomSellValue.cs" />
<Compile Include="Traits\World\SpatialBins.cs" />
<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />

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@@ -1,61 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Orders
{
class PowerDownOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer
&& a.traits.Contains<CanPowerDown>())
.FirstOrDefault();
if (underCursor != null)
yield return new Order("PowerDown", underCursor);
}
}
public void Tick( World world ) { }
public void Render( World world ) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? "powerdown" : "powerdown-blocked";
}
}
}

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@@ -1,72 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Orders
{
class RepairOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer
&& a.traits.Contains<Building>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
var building = underCursor != null ? underCursor.Info.Traits.Get<BuildingInfo>() : null;
if (building != null && building.Repairable && underCursor.Health < building.HP)
yield return new Order("Repair", underCursor);
}
}
public void Tick( World world )
{
var hasFact = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<ConstructionYard>()
.Any();
if (!hasFact)
Game.controller.CancelInputMode();
}
public void Render( World world ) {}
public string GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? "repair" : "repair-blocked";
}
}
}

View File

@@ -1,63 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Orders
{
class SellOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
Game.controller.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner == world.LocalPlayer
&& a.traits.Contains<Building>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
var building = underCursor != null ? underCursor.Info.Traits.Get<BuildingInfo>() : null;
if (building != null && !building.Unsellable)
yield return new Order("Sell", underCursor);
}
}
public void Tick( World world ) {}
public void Render( World world ) {}
public string GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? "sell" : "sell-blocked";
}
}
}

View File

@@ -1,47 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
public class CanPowerDownInfo : ITraitInfo
{
public object Create(Actor self) { return new CanPowerDown(); }
}
public class CanPowerDown : IDisable, IPowerModifier, IResolveOrder
{
[Sync]
bool disabled = false;
public bool Disabled { get { return disabled; } }
public float GetPowerModifier() { return (disabled) ? 0.0f : 1.0f; }
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "PowerDown")
{
disabled = !disabled;
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
Sound.PlayToPlayer(self.Owner, disabled ? eva.EnablePower : eva.DisablePower);
}
}
}
}

View File

@@ -1,68 +0,0 @@
using System;
using System.Linq;
using OpenRA.Orders;
namespace OpenRA.Traits
{
class PowerDownButtonInfo : TraitInfo<PowerDownButton> { }
class PowerDownButton : IChromeButton
{
public string Image { get { return "power"; } }
public bool Enabled { get { return true; } }
public bool Pressed { get { return Game.controller.orderGenerator is PowerDownOrderGenerator; } }
public void OnClick() { Game.controller.ToggleInputMode<PowerDownOrderGenerator>(); }
public string Description { get { return "Powerdown"; } }
public string LongDesc { get { return "Disable unneeded structures so their \npower can be used elsewhere"; } }
}
class SellButtonInfo : TraitInfo<SellButton> { }
class SellButton : IChromeButton
{
public string Image { get { return "sell"; } }
public bool Enabled { get { return true; } }
public bool Pressed { get { return Game.controller.orderGenerator is SellOrderGenerator; } }
public void OnClick() { Game.controller.ToggleInputMode<SellOrderGenerator>(); }
public string Description { get { return "Sell"; } }
public string LongDesc { get { return "Sell buildings, reclaiming a \nproportion of their build cost"; } }
}
class RepairButtonInfo : ITraitInfo
{
public readonly bool RequiresConstructionYard = true;
public object Create(Actor self) { return new RepairButton(this); }
}
class RepairButton : IChromeButton
{
RepairButtonInfo info;
public RepairButton( RepairButtonInfo info ) { this.info = info; }
public string Image { get { return "repair"; } }
public bool Enabled
{
get
{
return !info.RequiresConstructionYard ||
Game.world.Queries.OwnedBy[Game.world.LocalPlayer]
.WithTrait<ConstructionYard>().Any();
}
}
public bool Pressed { get { return Game.controller.orderGenerator is RepairOrderGenerator; } }
public void OnClick() { Game.controller.ToggleInputMode<RepairOrderGenerator>(); }
public string Description { get { return "Repair"; } }
public string LongDesc
{
get
{
var s = "Repair damaged buildings";
return Enabled ? s : s + "\n\nRequires: Construction Yard";
}
}
}
}

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@@ -30,7 +30,7 @@ namespace OpenRA.Traits
public object Create(Actor self) { return new ConstructionYard(self); }
}
class ConstructionYard : IIssueOrder, IResolveOrder, IMovement
public class ConstructionYard : IIssueOrder, IResolveOrder, IMovement
{
readonly Actor self;

View File

@@ -21,7 +21,7 @@
namespace OpenRA.Traits
{
class EvaAlertsInfo : TraitInfo<EvaAlerts>
public class EvaAlertsInfo : TraitInfo<EvaAlerts>
{
// Sound effects
public readonly string TabClick = "ramenu1.aud";
@@ -59,5 +59,5 @@ namespace OpenRA.Traits
public readonly string CreditsStolen = "credit1.aud";
}
class EvaAlerts {}
public class EvaAlerts {}
}