move CanPowerDown, PowerDownButton, and 3 IOGs

This commit is contained in:
Bob
2010-05-20 19:33:10 +12:00
parent 7609097f4f
commit e9799ffdfa
9 changed files with 8 additions and 7 deletions

47
OpenRA.Mods.RA/CanPowerDown.cs Executable file
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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
namespace OpenRA.Traits
{
public class CanPowerDownInfo : ITraitInfo
{
public object Create(Actor self) { return new CanPowerDown(); }
}
public class CanPowerDown : IDisable, IPowerModifier, IResolveOrder
{
[Sync]
bool disabled = false;
public bool Disabled { get { return disabled; } }
public float GetPowerModifier() { return (disabled) ? 0.0f : 1.0f; }
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "PowerDown")
{
disabled = !disabled;
var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
Sound.PlayToPlayer(self.Owner, disabled ? eva.EnablePower : eva.DisablePower);
}
}
}
}