fix some plenks

no logic changes
This commit is contained in:
Matthias Mailänder
2013-06-21 18:05:30 +02:00
parent 65088ea2d5
commit e9b2bcc579
4 changed files with 49 additions and 47 deletions

View File

@@ -149,12 +149,12 @@ namespace OpenRA
delayedActions.PerformActions();
}
static void Tick( OrderManager orderManager )
static void Tick(OrderManager orderManager)
{
int t = Environment.TickCount;
int dt = t - orderManager.LastTickTime;
if (dt >= Settings.Game.Timestep)
using( new PerfSample( "tick_time" ) )
using (new PerfSample("tick_time"))
{
orderManager.LastTickTime += Settings.Game.Timestep;
Ui.Tick();
@@ -162,7 +162,7 @@ namespace OpenRA
if (orderManager.GameStarted)
++Viewport.TicksSinceLastMove;
Sound.Tick();
Sync.CheckSyncUnchanged( world, () => { orderManager.TickImmediate(); } );
Sync.CheckSyncUnchanged(world, orderManager.TickImmediate);
if (world != null)
{
@@ -230,7 +230,7 @@ namespace OpenRA
{
get
{
var client= orderManager.LobbyInfo.ClientWithIndex (
var client= orderManager.LobbyInfo.ClientWithIndex(
orderManager.Connection.LocalClientId);
return ((client!=null) && client.IsAdmin);
}
@@ -315,7 +315,6 @@ namespace OpenRA
Renderer.InitializeFonts(modData.Manifest);
modData.InitializeLoaders();
PerfHistory.items["render"].hasNormalTick = false;
PerfHistory.items["batches"].hasNormalTick = false;
PerfHistory.items["render_widgets"].hasNormalTick = false;
@@ -331,11 +330,11 @@ namespace OpenRA
Game.Settings.Server.Map = WidgetUtils.ChooseInitialMap(Game.Settings.Server.Map);
Game.Settings.Save();
Game.CreateServer(new ServerSettings(Game.Settings.Server));
while(true)
while (true)
{
System.Threading.Thread.Sleep(100);
if((server.State == Server.ServerState.GameStarted)
if ((server.State == Server.ServerState.GameStarted)
&& (server.conns.Count<=1))
{
Console.WriteLine("No one is playing, shutting down...");
@@ -426,7 +425,7 @@ namespace OpenRA
public static T CreateObject<T>( string name )
{
return modData.ObjectCreator.CreateObject<T>( name );
return modData.ObjectCreator.CreateObject<T>(name);
}
public static void CreateServer(ServerSettings settings)