fix some plenks
no logic changes
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@@ -162,7 +162,7 @@ namespace OpenRA
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if (orderManager.GameStarted)
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++Viewport.TicksSinceLastMove;
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Sound.Tick();
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Sync.CheckSyncUnchanged( world, () => { orderManager.TickImmediate(); } );
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Sync.CheckSyncUnchanged(world, orderManager.TickImmediate);
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if (world != null)
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{
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@@ -315,7 +315,6 @@ namespace OpenRA
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Renderer.InitializeFonts(modData.Manifest);
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modData.InitializeLoaders();
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PerfHistory.items["render"].hasNormalTick = false;
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PerfHistory.items["batches"].hasNormalTick = false;
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PerfHistory.items["render_widgets"].hasNormalTick = false;
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@@ -27,6 +27,7 @@ namespace OpenRA.Network
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public readonly string Host;
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public readonly int Port;
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public string ServerError = "Server is not responding.";
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public int NetFrameNumber { get; private set; }
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@@ -47,7 +48,7 @@ namespace OpenRA.Network
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if (GameStarted) return;
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NetFrameNumber = 1;
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for( int i = NetFrameNumber ; i <= FramesAhead ; i++ )
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for (var i = NetFrameNumber ; i <= FramesAhead ; i++)
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Connection.Send(i, new List<byte[]>());
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}
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@@ -154,8 +154,10 @@ namespace OpenRA.Network
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}
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case "ServerError":
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{
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orderManager.ServerError = order.TargetString;
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break;
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}
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case "SyncInfo":
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{
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