No. Just No. GTFO. Orders do NOT store cursors. That is all
This commit is contained in:
@@ -23,8 +23,7 @@ namespace OpenRa.Game.Traits
|
||||
if (lmb) return null;
|
||||
|
||||
if (underCursor == null)
|
||||
return OpenRa.Game.Order.Move(self, xy,
|
||||
!Game.IsCellBuildable(xy, UnitMovementType.Foot));
|
||||
return OpenRa.Game.Order.Move(self, xy);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user