No. Just No. GTFO. Orders do NOT store cursors. That is all
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@@ -34,8 +34,7 @@ namespace OpenRa.Game.Traits
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if (xy == toCell) return null;
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return OpenRa.Game.Order.Move( self, xy,
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!Game.IsCellBuildable(xy, GetMovementType()) );
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return OpenRa.Game.Order.Move( self, xy );
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}
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public IEnumerable<int2> OccupiedCells()
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