No. Just No. GTFO. Orders do NOT store cursors. That is all

This commit is contained in:
Bob
2009-11-25 19:44:38 +13:00
parent 390fc8f2d1
commit e9b87640bd
5 changed files with 43 additions and 27 deletions

View File

@@ -7,6 +7,7 @@ using IjwFramework.Types;
using System.Drawing;
using OpenRa.Game.Traits;
using OpenRa.Game.Graphics;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
{
@@ -110,10 +111,33 @@ namespace OpenRa.Game
public Cursor ChooseCursor()
{
var c = (orderGenerator is UnitOrderGenerator) ? orderGenerator.Order(dragEnd.ToInt2(), false)
.Select(a => a.Cursor)
.Select(a => CursorForOrderString( a.OrderString, a.Subject, a.TargetLocation ))
.FirstOrDefault(a => a != null) : null;
return c ?? (Game.SelectUnitOrBuilding(Game.CellSize * dragEnd).Any() ? Cursor.Select : Cursor.Default);
}
Cursor CursorForOrderString( string s, Actor a, int2 location )
{
switch( s )
{
case "Attack": return Cursor.Attack;
case "Move":
if( Game.IsCellBuildable( location, UnitMovementType.Wheel, a ) )
return Cursor.Move;
else
return Cursor.MoveBlocked;
case "DeployMcv":
var factBuildingInfo = (UnitInfo.BuildingInfo)Rules.UnitInfo[ "fact" ];
if( Game.CanPlaceBuilding( factBuildingInfo, a.Location - new int2( 1, 1 ), a, false ) )
return Cursor.Deploy;
else
return Cursor.DeployBlocked;
case "DeliverOre": return Cursor.Enter;
case "Harvest": return Cursor.Attack; // TODO: special harvest cursor?
default:
return null;
}
}
}
}

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@@ -15,9 +15,8 @@ namespace OpenRa.Game
public readonly Actor TargetActor;
public readonly int2 TargetLocation;
public readonly string TargetString;
public readonly Cursor Cursor;
Order(Player player, string orderString, Actor subject, Actor targetActor, int2 targetLocation, string targetString, Cursor cursor)
Order(Player player, string orderString, Actor subject, Actor targetActor, int2 targetLocation, string targetString)
{
this.Player = player;
this.OrderString = orderString;
@@ -25,7 +24,6 @@ namespace OpenRa.Game
this.TargetActor = targetActor;
this.TargetLocation = targetLocation;
this.TargetString = targetString;
this.Cursor = cursor;
}
public byte[] Serialize()
@@ -74,7 +72,7 @@ namespace OpenRa.Game
var targetString = null as string;
if (r.ReadBoolean())
targetString = r.ReadString();
return new Order(player, order, subject, targetActor, targetLocation, targetString, null);
return new Order(player, order, subject, targetActor, targetLocation, targetString);
}
default:
throw new NotImplementedException();
@@ -89,59 +87,57 @@ namespace OpenRa.Game
public static Order Chat(Player subject, string text)
{
return new Order(subject, "Chat", null, null, int2.Zero, text, null);
return new Order(subject, "Chat", null, null, int2.Zero, text);
}
public static Order Attack(Actor subject, Actor target)
{
return new Order(subject.Owner, "Attack", subject, target, int2.Zero, null, Cursor.Attack);
return new Order(subject.Owner, "Attack", subject, target, int2.Zero, null);
}
public static Order Move(Actor subject, int2 target, bool isBlocked)
public static Order Move(Actor subject, int2 target)
{
return new Order(subject.Owner, "Move", subject, null, target, null,
isBlocked ? Cursor.MoveBlocked : Cursor.Move);
return new Order(subject.Owner, "Move", subject, null, target, null);
}
public static Order DeployMcv(Actor subject, bool isBlocked)
public static Order DeployMcv(Actor subject)
{
return new Order(subject.Owner, "DeployMcv", subject, null, int2.Zero, isBlocked ? "nop" : null,
isBlocked ? Cursor.DeployBlocked : Cursor.Deploy);
return new Order(subject.Owner, "DeployMcv", subject, null, int2.Zero, null);
}
public static Order PlaceBuilding(Player subject, int2 target, string buildingName)
{
return new Order(subject, "PlaceBuilding", null, null, target, buildingName, Cursor.None);
return new Order(subject, "PlaceBuilding", null, null, target, buildingName);
}
public static Order DeliverOre(Actor subject, Actor target)
{
return new Order(subject.Owner, "DeliverOre", subject, target, int2.Zero, null, Cursor.Enter);
return new Order(subject.Owner, "DeliverOre", subject, target, int2.Zero, null);
}
public static Order Harvest(Actor subject, int2 target)
{
return new Order(subject.Owner, "Harvest", subject, null, target, null, Cursor.Attack); /* todo: special `harvest` cursor? */
return new Order(subject.Owner, "Harvest", subject, null, target, null);
}
public static Order StartProduction(Player subject, string item)
{
return new Order(subject, "StartProduction", null, null, int2.Zero, item, Cursor.Default );
return new Order(subject, "StartProduction", null, null, int2.Zero, item );
}
public static Order PauseProduction(Player subject, string item, bool pause)
{
return new Order( subject, "PauseProduction", null, null, new int2(pause ?1:0,0), item, Cursor.Default );
return new Order( subject, "PauseProduction", null, null, new int2(pause ?1:0,0), item );
}
public static Order CancelProduction(Player subject, string item)
{
return new Order( subject, "CancelProduction", null, null, int2.Zero, item, Cursor.Default );
return new Order( subject, "CancelProduction", null, null, int2.Zero, item );
}
public static Order SetRallyPoint(Actor subject, int2 target)
{
return new Order(subject.Owner, "SetRallyPoint", subject, null, target, null, Cursor.Move);
return new Order(subject.Owner, "SetRallyPoint", subject, null, target, null );
}
}
}

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@@ -23,8 +23,7 @@ namespace OpenRa.Game.Traits
if (lmb) return null;
if (underCursor == null)
return OpenRa.Game.Order.Move(self, xy,
!Game.IsCellBuildable(xy, UnitMovementType.Foot));
return OpenRa.Game.Order.Move(self, xy);
return null;
}

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@@ -13,11 +13,9 @@ namespace OpenRa.Game.Traits
public Order Order(Actor self, int2 xy, bool lmb, Actor underCursor)
{
if (lmb) return null;
if( xy != self.Location ) return null;
var factBuildingInfo = (UnitInfo.BuildingInfo)Rules.UnitInfo[ "fact" ];
return OpenRa.Game.Order.DeployMcv(self, !Game.CanPlaceBuilding(factBuildingInfo, xy - new int2(1,1), self, false));
return OpenRa.Game.Order.DeployMcv(self);
}
}
}

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@@ -34,8 +34,7 @@ namespace OpenRa.Game.Traits
if (xy == toCell) return null;
return OpenRa.Game.Order.Move( self, xy,
!Game.IsCellBuildable(xy, GetMovementType()) );
return OpenRa.Game.Order.Move( self, xy );
}
public IEnumerable<int2> OccupiedCells()