Add crushable infantry support, enabled in C&C.
This commit is contained in:
@@ -33,7 +33,7 @@
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, crate
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Crushes: wall, crate, infantry
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TerrainSpeeds:
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Clear: 80
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Rough: 70
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@@ -124,6 +124,7 @@
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ActorLostNotification:
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Notification: unitlost.aud
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SpawnViceroid:
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CrushableInfantry:
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^CivInfantry:
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Inherits: ^Infantry
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@@ -18,7 +18,8 @@ E1:
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AttackFrontal:
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PrimaryWeapon: M16
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RenderInfantryProne:
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IdleAnimations: idle1,idle2,idle3,idle4
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IdleAnimations: idle1,idle2,idle3,idle4
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E2:
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Inherits: ^Infantry
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Valued:
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@@ -47,6 +47,9 @@ c1:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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c2:
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stand:
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Start: 0
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@@ -96,7 +99,9 @@ c2:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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c3:
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stand:
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Start: 0
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@@ -146,7 +151,9 @@ c3:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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c4:
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stand:
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Start: 0
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@@ -196,7 +203,9 @@ c4:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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c5:
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stand:
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Start: 0
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@@ -246,7 +255,9 @@ c5:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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c6:
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stand:
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Start: 0
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@@ -296,7 +307,9 @@ c6:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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c7:
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stand:
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Start: 0
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@@ -346,7 +359,9 @@ c7:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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c8:
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stand:
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Start: 0
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@@ -396,7 +411,9 @@ c8:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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c9:
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stand:
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Start: 0
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@@ -446,7 +463,9 @@ c9:
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Start: 182
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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c10:
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stand:
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Start: 0
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@@ -495,4 +514,7 @@ c10:
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die6:
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Start: 182
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Length: 4
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Tick: 80
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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@@ -103,6 +103,9 @@ e1:
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Start: 366
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Length: 11
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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e2:
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stand:
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Start: 0
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@@ -183,6 +186,9 @@ e2:
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Start: 494
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Length: 11
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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e3:
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stand:
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Start: 0
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@@ -263,6 +269,9 @@ e3:
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Start: 382
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Length: 11
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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e4:
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stand:
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Start: 0
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@@ -343,11 +352,13 @@ e4:
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Start: 494
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Length: 10
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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muzzle: flame
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Start: 0
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Length: 13
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Facings: 8
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e5:
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stand:
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Start: 0
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@@ -428,11 +439,13 @@ e5:
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Start: 494
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Length: 10
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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muzzle: chem
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Start: 0
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Length: 13
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Facings: 8
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e6:
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stand:
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Start: 0
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@@ -505,7 +518,9 @@ e6:
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Start: 130
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Length: 4
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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rmbo:
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stand:
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Start: 0
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@@ -589,4 +604,7 @@ rmbo:
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die6:
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Start: 308
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Length: 4
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Tick: 80
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Tick: 80
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die-crushed: squish
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Start: 0
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Length: 1
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