Add crushable infantry support, enabled in C&C.

This commit is contained in:
Paul Chote
2011-07-10 17:57:52 +12:00
parent 7173d193cf
commit e9bd03b686
6 changed files with 118 additions and 15 deletions

View File

@@ -0,0 +1,60 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
using OpenRA.Mods.RA.Effects;
using OpenRA.Mods.RA.Move;
namespace OpenRA.Mods.RA
{
class CrushableInfantryInfo : ITraitInfo, Requires<MobileInfo>
{
public readonly string CrushSound = "squish2.aud";
public readonly string CorpseSequence = "die-crushed";
public readonly string[] CrushClasses = { "infantry" };
public readonly int WarnProbability = 90;
public object Create(ActorInitializer init) { return new CrushableInfantry(init.self, this); }
}
class CrushableInfantry : ICrushable
{
readonly Actor self;
readonly CrushableInfantryInfo Info;
public CrushableInfantry(Actor self, CrushableInfantryInfo info)
{
this.self = self;
this.Info = info;
}
public void WarnCrush(Actor crusher)
{
if (self.World.SharedRandom.Next(100) <= Info.WarnProbability)
self.Trait<Mobile>().OnNudge(self, crusher, true);
}
public void OnCrush(Actor crusher)
{
Sound.Play(Info.CrushSound);
self.World.AddFrameEndTask(w => w.Add(new Corpse(self, Info.CorpseSequence)));
self.Kill(crusher);
}
public bool CrushableBy(string[] crushClasses, Player crushOwner)
{
if (crushOwner.Stances[self.Owner] == Stance.Ally)
return false;
return Info.CrushClasses.Intersect(crushClasses).Any();
}
}
}

View File

@@ -352,6 +352,7 @@
<Compile Include="Render\WithBuildingExplosion.cs" /> <Compile Include="Render\WithBuildingExplosion.cs" />
<Compile Include="Reloads.cs" /> <Compile Include="Reloads.cs" />
<Compile Include="AnnounceOnKill.cs" /> <Compile Include="AnnounceOnKill.cs" />
<Compile Include="CrushableInfantry.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj"> <ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -33,7 +33,7 @@
^Tank: ^Tank:
AppearsOnRadar: AppearsOnRadar:
Mobile: Mobile:
Crushes: wall, crate Crushes: wall, crate, infantry
TerrainSpeeds: TerrainSpeeds:
Clear: 80 Clear: 80
Rough: 70 Rough: 70
@@ -124,6 +124,7 @@
ActorLostNotification: ActorLostNotification:
Notification: unitlost.aud Notification: unitlost.aud
SpawnViceroid: SpawnViceroid:
CrushableInfantry:
^CivInfantry: ^CivInfantry:
Inherits: ^Infantry Inherits: ^Infantry

View File

@@ -18,7 +18,8 @@ E1:
AttackFrontal: AttackFrontal:
PrimaryWeapon: M16 PrimaryWeapon: M16
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4 IdleAnimations: idle1,idle2,idle3,idle4
E2: E2:
Inherits: ^Infantry Inherits: ^Infantry
Valued: Valued:

View File

@@ -47,6 +47,9 @@ c1:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
c2: c2:
stand: stand:
Start: 0 Start: 0
@@ -96,7 +99,9 @@ c2:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
c3: c3:
stand: stand:
Start: 0 Start: 0
@@ -146,7 +151,9 @@ c3:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
c4: c4:
stand: stand:
Start: 0 Start: 0
@@ -196,7 +203,9 @@ c4:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
c5: c5:
stand: stand:
Start: 0 Start: 0
@@ -246,7 +255,9 @@ c5:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
c6: c6:
stand: stand:
Start: 0 Start: 0
@@ -296,7 +307,9 @@ c6:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
c7: c7:
stand: stand:
Start: 0 Start: 0
@@ -346,7 +359,9 @@ c7:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
c8: c8:
stand: stand:
Start: 0 Start: 0
@@ -396,7 +411,9 @@ c8:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
c9: c9:
stand: stand:
Start: 0 Start: 0
@@ -446,7 +463,9 @@ c9:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
c10: c10:
stand: stand:
Start: 0 Start: 0
@@ -495,4 +514,7 @@ c10:
die6: die6:
Start: 182 Start: 182
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1

View File

@@ -103,6 +103,9 @@ e1:
Start: 366 Start: 366
Length: 11 Length: 11
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
e2: e2:
stand: stand:
Start: 0 Start: 0
@@ -183,6 +186,9 @@ e2:
Start: 494 Start: 494
Length: 11 Length: 11
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
e3: e3:
stand: stand:
Start: 0 Start: 0
@@ -263,6 +269,9 @@ e3:
Start: 382 Start: 382
Length: 11 Length: 11
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
e4: e4:
stand: stand:
Start: 0 Start: 0
@@ -343,11 +352,13 @@ e4:
Start: 494 Start: 494
Length: 10 Length: 10
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
muzzle: flame muzzle: flame
Start: 0 Start: 0
Length: 13 Length: 13
Facings: 8 Facings: 8
e5: e5:
stand: stand:
Start: 0 Start: 0
@@ -428,11 +439,13 @@ e5:
Start: 494 Start: 494
Length: 10 Length: 10
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
muzzle: chem muzzle: chem
Start: 0 Start: 0
Length: 13 Length: 13
Facings: 8 Facings: 8
e6: e6:
stand: stand:
Start: 0 Start: 0
@@ -505,7 +518,9 @@ e6:
Start: 130 Start: 130
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1
rmbo: rmbo:
stand: stand:
Start: 0 Start: 0
@@ -589,4 +604,7 @@ rmbo:
die6: die6:
Start: 308 Start: 308
Length: 4 Length: 4
Tick: 80 Tick: 80
die-crushed: squish
Start: 0
Length: 1