Port CaptureActor to the new Enter activity.
This commit is contained in:
committed by
Oliver Brakmann
parent
c1e8bbfc58
commit
e9c3216048
@@ -16,51 +16,64 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class CaptureActor : LegacyEnter
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public class CaptureActor : Enter
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{
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readonly Actor actor;
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readonly CaptureManager targetManager;
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readonly CaptureManager manager;
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public CaptureActor(Actor self, Actor target)
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: base(self, target, EnterBehaviour.Exit, targetLineColor: Color.Red)
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Actor enterActor;
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CaptureManager enterCaptureManager;
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public CaptureActor(Actor self, Target target)
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: base(self, target, Color.Red)
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{
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actor = target;
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manager = self.Trait<CaptureManager>();
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targetManager = target.Trait<CaptureManager>();
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}
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protected override bool CanReserve(Actor self)
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protected override bool TryStartEnter(Actor self, Actor targetActor)
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{
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return !actor.IsDead && !targetManager.BeingCaptured && targetManager.CanBeTargetedBy(actor, self, manager);
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if (enterActor != targetActor)
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{
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enterActor = targetActor;
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enterCaptureManager = targetActor.TraitOrDefault<CaptureManager>();
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}
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protected override bool TryStartEnter(Actor self)
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// Make sure we can still capture the target before entering
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// (but not before, because this may stop the actor in the middle of nowhere)
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if (enterCaptureManager == null || !enterCaptureManager.CanBeTargetedBy(enterActor, self, manager))
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{
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Cancel(self, true);
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return false;
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}
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// StartCapture returns false when a capture delay is enabled
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// We wait until it returns true before allowing entering the target
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Captures captures;
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if (!manager.StartCapture(self, actor, targetManager, out captures))
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if (!manager.StartCapture(self, enterActor, enterCaptureManager, out captures))
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return false;
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if (!captures.Info.ConsumedByCapture)
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{
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// Immediately capture without entering or disposing the actor
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DoCapture(self, captures);
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AbortOrExit(self);
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Cancel(self, true);
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return false;
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}
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return true;
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}
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protected override void OnInside(Actor self)
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protected override void OnEnterComplete(Actor self, Actor targetActor)
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{
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if (!CanReserve(self))
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// Make sure the target hasn't changed while entering
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// OnEnterComplete is only called if targetActor is alive
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if (enterActor != targetActor)
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return;
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if (enterCaptureManager.BeingCaptured || !enterCaptureManager.CanBeTargetedBy(enterActor, self, manager))
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return;
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// Prioritize capturing over sabotaging
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var captures = manager.ValidCapturesWithLowestSabotageThreshold(self, actor, targetManager);
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var captures = manager.ValidCapturesWithLowestSabotageThreshold(self, enterActor, enterCaptureManager);
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if (captures == null)
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return;
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@@ -69,23 +82,23 @@ namespace OpenRA.Mods.Common.Activities
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void DoCapture(Actor self, Captures captures)
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{
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var oldOwner = actor.Owner;
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var oldOwner = enterActor.Owner;
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self.World.AddFrameEndTask(w =>
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{
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// The target died or was already captured during this tick
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if (actor.IsDead || oldOwner != actor.Owner)
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if (enterActor.IsDead || oldOwner != enterActor.Owner)
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return;
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// Sabotage instead of capture
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if (captures.Info.SabotageThreshold > 0 && !actor.Owner.NonCombatant)
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if (captures.Info.SabotageThreshold > 0 && !enterActor.Owner.NonCombatant)
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{
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var health = actor.Trait<IHealth>();
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var health = enterActor.Trait<IHealth>();
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// Cast to long to avoid overflow when multiplying by the health
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if (100 * (long)health.HP > captures.Info.SabotageThreshold * (long)health.MaxHP)
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{
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var damage = (int)((long)health.MaxHP * captures.Info.SabotageHPRemoval / 100);
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actor.InflictDamage(self, new Damage(damage, captures.Info.SabotageDamageTypes));
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enterActor.InflictDamage(self, new Damage(damage, captures.Info.SabotageDamageTypes));
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if (captures.Info.ConsumedByCapture)
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self.Dispose();
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@@ -95,10 +108,10 @@ namespace OpenRA.Mods.Common.Activities
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}
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// Do the capture
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actor.ChangeOwnerSync(self.Owner);
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enterActor.ChangeOwnerSync(self.Owner);
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foreach (var t in actor.TraitsImplementing<INotifyCapture>())
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t.OnCapture(actor, self, oldOwner, self.Owner, captures.Info.CaptureTypes);
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foreach (var t in enterActor.TraitsImplementing<INotifyCapture>())
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t.OnCapture(enterActor, self, oldOwner, self.Owner, captures.Info.CaptureTypes);
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if (self.Owner.Stances[oldOwner].HasStance(captures.Info.PlayerExperienceStances))
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{
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@@ -124,17 +137,14 @@ namespace OpenRA.Mods.Common.Activities
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base.OnActorDispose(self);
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}
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protected override void OnCancel(Actor self)
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{
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CancelCapture(self);
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}
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void CancelCapture(Actor self)
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{
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manager.CancelCapture(self, actor, targetManager);
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}
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public override Activity Tick(Actor self)
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{
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if (!targetManager.CanBeTargetedBy(actor, self, manager))
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Cancel(self);
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return base.Tick(self);
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manager.CancelCapture(self, enterActor, enterCaptureManager);
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}
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}
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}
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Scripting
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if (targetManager == null || !targetManager.CanBeTargetedBy(target, Self, captureManager))
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throw new LuaException("Actor '{0}' cannot capture actor '{1}'!".F(Self, target));
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Self.QueueActivity(new CaptureActor(Self, target));
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Self.QueueActivity(new CaptureActor(Self, Target.FromActor(target)));
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}
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}
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}
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@@ -95,15 +95,11 @@ namespace OpenRA.Mods.Common.Traits
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if (order.OrderString != "CaptureActor" || IsTraitDisabled)
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return;
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var target = self.ResolveFrozenActorOrder(order, Color.Red);
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if (target.Type != TargetType.Actor)
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return;
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if (!order.Queued)
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self.CancelActivity();
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self.SetTargetLine(target, Color.Red);
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self.QueueActivity(new CaptureActor(self, target.Actor));
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self.SetTargetLine(order.Target, Color.Red);
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self.QueueActivity(new CaptureActor(self, order.Target));
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}
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protected override void TraitEnabled(Actor self) { captureManager.RefreshCaptures(self); }
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