Add an upgrade rule for DamageWarheads

This commit is contained in:
penev92
2015-04-24 14:16:41 +03:00
parent aa57d5f956
commit ea01439377
34 changed files with 257 additions and 32 deletions

View File

@@ -554,6 +554,7 @@ Weapons:
Versus:
Heavy: 50
Damage: 50
DamageTypes: Prone50Percent, TriggerProne
Voices:

View File

@@ -3,6 +3,7 @@ FlametankExplode:
Spread: 1c0
Damage: 100
DeathType: 5
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: big_napalm
ImpactSound: xplobig6.aud
@@ -12,6 +13,7 @@ HeliCrash:
Spread: 426
Damage: 40
DeathType: 4
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplos.aud
@@ -34,6 +36,7 @@ UnitExplode:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplobig6.aud
@@ -48,6 +51,7 @@ UnitExplodeSmall:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: big_frag
ImpactSound: xplobig4.aud
@@ -62,6 +66,7 @@ GrenadierExplode:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplosml2.aud
@@ -78,6 +83,7 @@ Napalm.Crate:
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect

View File

@@ -15,6 +15,7 @@
Light: 100
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -37,6 +38,7 @@
Wood: 75
Light: 75
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -60,6 +62,7 @@
Light: 100
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -85,6 +88,7 @@
Light: 100
Heavy: 100
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -107,6 +111,7 @@ TurretGun:
Wood: 25
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -134,6 +139,7 @@ ArtilleryShell:
Wood: 80
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -25,6 +25,7 @@ Rockets:
Light: 100
Heavy: 100
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -59,6 +60,7 @@ BikeRockets:
Light: 100
Heavy: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -93,6 +95,7 @@ OrcaAGMissiles:
Wood: 100
Light: 100
Heavy: 75
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -125,6 +128,7 @@ OrcaAAMissiles:
Versus:
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -158,6 +162,7 @@ MammothMissiles:
Wood: 75
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -198,6 +203,7 @@ MammothMissiles:
Wood: 60
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -231,6 +237,7 @@ MammothMissiles:
Wood: 75
Light: 100
Heavy: 90
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -262,6 +269,7 @@ BoatMissile:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -298,6 +306,7 @@ TowerMissle:
Wood: 25
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -328,6 +337,7 @@ SAMMissile:
Heavy: 75
DeathType: 4
Damage: 30
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -357,6 +367,7 @@ HonestJohn:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -388,6 +399,7 @@ Patriot:
Heavy: 75
DeathType: 4
Damage: 32
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect

View File

@@ -15,6 +15,7 @@ Flamethrower:
Wood: 100
Light: 100
Heavy: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -40,6 +41,7 @@ BigFlamer:
Wood: 100
Light: 67
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -61,6 +63,7 @@ Chemspray:
Wood: 35
Light: 75
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -86,6 +89,7 @@ Grenade:
Wood: 50
Light: 75
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -111,6 +115,7 @@ Napalm:
Wood: 100
Light: 100
Heavy: 80
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -131,6 +136,7 @@ Laser:
DeathType: 5
Versus:
Wood: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -140,7 +146,6 @@ Tiberium:
Spread: 42
Damage: 2
DeathType: 6
PreventProne: yes
TiberiumExplosion:
Warhead@1Dam: SpreadDamage
@@ -152,6 +157,7 @@ TiberiumExplosion:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
@@ -164,7 +170,6 @@ Heal:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: -1
PreventProne: yes
Tail:
ReloadDelay: 30
@@ -181,6 +186,7 @@ Tail:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Horn:
ReloadDelay: 20
@@ -197,6 +203,7 @@ Horn:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Teeth:
ReloadDelay: 30
@@ -213,6 +220,7 @@ Teeth:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Claw:
ReloadDelay: 10
@@ -229,6 +237,7 @@ Claw:
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Demolish:
Warhead@1Dam: SpreadDamage

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@@ -10,6 +10,7 @@ Sniper:
Damage: 100
DeathType: 2
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne
HighV:
ReloadDelay: 25
@@ -26,6 +27,7 @@ HighV:
Wood: 50
Light: 70
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -50,6 +52,7 @@ HeliAGGun:
Wood: 50
Light: 75
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -74,6 +77,7 @@ HeliAAGun:
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -94,6 +98,7 @@ Pistol:
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -114,6 +119,7 @@ M16:
Wood: 25
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -136,6 +142,7 @@ MachineGun:
Light: 50
Heavy: 20
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -156,6 +163,7 @@ Vulcan:
Wood: 25
Light: 100
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -175,6 +183,7 @@ APCGun:
Wood: 50
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_poof
@@ -192,6 +201,7 @@ APCGun.AA:
ValidTargets: Air
Versus:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_frag

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@@ -12,6 +12,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff_impact: CreateEffect
Explosion: nuke_explosion
ImpactSound: nukexplo.aud
@@ -27,6 +28,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
@@ -49,6 +51,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
@@ -68,6 +71,7 @@ Atomic:
Wood: 100
Light: 60
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
@@ -84,6 +88,7 @@ IonCannon:
Falloff: 1000, 1000, 250, 100
DeathType: 5
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu_impact: LeaveSmudge
SmudgeType: Scorch
Warhead@3Smu_area: LeaveSmudge