Add an upgrade rule for DamageWarheads

This commit is contained in:
penev92
2015-04-24 14:16:41 +03:00
parent aa57d5f956
commit ea01439377
34 changed files with 257 additions and 32 deletions

View File

@@ -10,6 +10,7 @@ Sniper:
Damage: 100
DeathType: 2
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne
HighV:
ReloadDelay: 25
@@ -26,6 +27,7 @@ HighV:
Wood: 50
Light: 70
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -50,6 +52,7 @@ HeliAGGun:
Wood: 50
Light: 75
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -74,6 +77,7 @@ HeliAAGun:
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -94,6 +98,7 @@ Pistol:
Wood: 50
Light: 50
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -114,6 +119,7 @@ M16:
Wood: 25
Light: 30
Heavy: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -136,6 +142,7 @@ MachineGun:
Light: 50
Heavy: 20
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -156,6 +163,7 @@ Vulcan:
Wood: 25
Light: 100
Heavy: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -175,6 +183,7 @@ APCGun:
Wood: 50
Light: 100
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_poof
@@ -192,6 +201,7 @@ APCGun.AA:
ValidTargets: Air
Versus:
Heavy: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_frag