Add an upgrade rule for DamageWarheads

This commit is contained in:
penev92
2015-04-24 14:16:41 +03:00
parent aa57d5f956
commit ea01439377
34 changed files with 257 additions and 32 deletions

View File

@@ -17,6 +17,7 @@ LMG:
Light: 40
Heavy: 10
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -46,6 +47,7 @@ Bazooka:
Light: 60
Heavy: 90
Concrete: 40
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -72,6 +74,7 @@ Sniper:
Light: 1
Heavy: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Vulcan:
ReloadDelay: 30
@@ -94,6 +97,7 @@ Vulcan:
Light: 60
Heavy: 10
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -121,6 +125,7 @@ Slung:
Light: 40
Heavy: 90
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
@@ -146,6 +151,7 @@ HMG:
Light: 45
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -170,6 +176,7 @@ HMGo:
Light: 45
Heavy: 25
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -200,6 +207,7 @@ QuadRockets:
Light: 100
Heavy: 100
Concrete: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -225,6 +233,7 @@ TurretGun:
Wood: 75
Light: 100
Concrete: 65
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -259,6 +268,7 @@ TowerMissile:
Light: 100
Heavy: 50
Concrete: 35
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -282,6 +292,7 @@ TowerMissile:
Wood: 50
Light: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -305,6 +316,7 @@ TowerMissile:
Wood: 50
Light: 100
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -328,6 +340,7 @@ DevBullet:
Light: 100
Heavy: 100
Concrete: 80
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -361,6 +374,7 @@ DevBullet:
Light: 100
Heavy: 50
Concrete: 80
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -390,6 +404,7 @@ NerveGasMissile:
None: 0
Wood: 0
Concrete: 0
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -424,6 +439,7 @@ NerveGasMissile:
Light: 75
Heavy: 50
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -448,6 +464,7 @@ Sound:
Wood: 85
Light: 80
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne
ChainGun:
ReloadDelay: 10
@@ -466,6 +483,7 @@ ChainGun:
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -512,6 +530,7 @@ ParaBomb:
Wood: 75
Light: 75
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -534,6 +553,7 @@ Napalm:
Light: 30
Heavy: 20
Concrete: 70
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -564,6 +584,7 @@ Atomic:
Light: 100
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -581,6 +602,7 @@ CrateNuke:
Heavy: 25
Concrete: 50
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -597,6 +619,7 @@ CrateExplosion:
Light: 60
Heavy: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLSML4.WAV
@@ -612,6 +635,7 @@ UnitExplode:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLMD1.WAV
@@ -626,6 +650,7 @@ UnitExplodeSmall:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
@@ -640,6 +665,7 @@ UnitExplodeTiny:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
@@ -654,6 +680,7 @@ UnitExplodeScale:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
@@ -677,6 +704,7 @@ Grenade:
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -707,6 +735,7 @@ Shrapnel:
Wood: 100
Light: 25
Heavy: 5
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -723,6 +752,7 @@ SpiceExplosion:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2