Add an upgrade rule for DamageWarheads

This commit is contained in:
penev92
2015-04-24 14:16:41 +03:00
parent aa57d5f956
commit ea01439377
34 changed files with 257 additions and 32 deletions

View File

@@ -12,13 +12,13 @@ Grenade:
Spread: 171
Damage: 40
DeathType: 3
ProneModifier: 70
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
@@ -44,13 +44,13 @@ Bomb:
Spread: 298
Damage: 160
DeathType: 3
ProneModifier: 100
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
DamageTypes: Prone100Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -77,13 +77,13 @@ RPGTower:
Spread: 128
Damage: 110
DeathType: 2
ProneModifier: 70
Versus:
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -94,3 +94,4 @@ RPGTower:
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater

View File

@@ -11,13 +11,13 @@ LtRail:
Spread: 42
Damage: 150
DeathType: 2
ProneModifier: 100
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne
MechRailgun:
ReloadDelay: 60
@@ -32,13 +32,13 @@ MechRailgun:
Spread: 42
Damage: 200
DeathType: 5
ProneModifier: 100
Versus:
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
DamageTypes: Prone100Percent, TriggerProne
SonicZap:
ReloadDelay: 120
@@ -56,6 +56,7 @@ SonicZap:
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
CyCannon:
ReloadDelay: 50
@@ -72,7 +73,6 @@ CyCannon:
Spread: 43
Damage: 120
DeathType: 6
ProneModifier: 350
ValidTargets: Ground
Versus:
None: 350
@@ -80,6 +80,7 @@ CyCannon:
Light: 205
Heavy: 150
Concrete: 80
DamageTypes: Prone350Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
@@ -116,6 +117,7 @@ Proton:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -137,7 +139,7 @@ LaserFire:
Spread: 42
Damage: 250
DeathType: 5
ProneModifier: 60
DamageTypes: Prone60Percent, TriggerProne
# Laser turret
LaserFire2:
@@ -151,4 +153,5 @@ LaserFire2:
Spread: 42
Damage: 30
DeathType: 5
ProneModifier: 60
DamageTypes: Prone60Percent, TriggerProne

View File

@@ -9,6 +9,7 @@ UnitExplode:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_twlt
ImpactSound: expnew09.aud
@@ -23,6 +24,7 @@ UnitExplodeSmall:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: medium_brnl
ImpactSound: expnew13.aud
@@ -37,9 +39,11 @@ TiberiumExplosion:
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud

View File

@@ -8,7 +8,6 @@ Heal:
Spread: 213
Damage: -50
DeathType: 1
ProneModifier: 100
Versus:
Wood: 0
Light: 0
@@ -25,7 +24,6 @@ Repair:
Spread: 213
Damage: -50
DeathType: 1
ProneModifier: 100
Versus:
None: 0
Wood: 0
@@ -39,4 +37,4 @@ TiberiumHeal:
Spread: 42
Damage: -2
DeathType: 6
PreventProne: yes

View File

@@ -18,6 +18,7 @@
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -45,6 +46,7 @@
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -78,6 +80,7 @@
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -105,13 +108,13 @@
Spread: 298
Damage: 150
DeathType: 3
ProneModifier: 100
Versus:
None: 100
Wood: 85
Light: 68
Heavy: 35
Concrete: 35
DamageTypes: Prone100Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew06.aud
@@ -122,3 +125,4 @@
ValidImpactTypes: Water
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater

View File

@@ -25,6 +25,7 @@ Bazooka:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -68,6 +69,7 @@ HoverMissile:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -103,7 +105,6 @@ MammothTusk:
Spread: 171
Damage: 40
DeathType: 3
ProneModifier: 70
ValidTargets: Air
Versus:
None: 100
@@ -149,6 +150,7 @@ BikeMissile:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -188,6 +190,7 @@ Dragon:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -231,6 +234,7 @@ Hellfire:
Light: 150
Heavy: 100
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -270,3 +274,4 @@ RedEye2:
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud

View File

@@ -12,13 +12,13 @@ FireballLauncher:
Spread: 341
Damage: 25
DeathType: 5
ProneModifier: 100
Versus:
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
DamageTypes: Prone100Percent, TriggerProne
Warhead@2Smu: LeaveSmudge
SmudgeType: SmallScorch
@@ -37,11 +37,11 @@ FiendShard:
Warhead@1Dam: SpreadDamage
Damage: 35
DeathType: 1
ProneModifier: 100
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
@@ -56,11 +56,11 @@ SlimeAttack:
Warhead@1Dam: SpreadDamage
Damage: 100
DeathType: 2
ProneModifier: 100
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne
Tiberium:
ReloadDelay: 16
@@ -68,4 +68,4 @@ Tiberium:
Spread: 42
Damage: 2
DeathType: 6
PreventProne: yes

View File

@@ -8,12 +8,12 @@ Minigun:
Spread: 128
Damage: 8
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -31,12 +31,12 @@ M1Carbine:
Spread: 128
Damage: 15
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -54,12 +54,12 @@ Vulcan:
Spread: 128
Damage: 20
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -78,13 +78,13 @@ Vulcan2:
Spread: 128
Damage: 50
DeathType: 1
ProneModifier: 70
Versus:
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -103,12 +103,12 @@ Vulcan3:
Spread: 128
Damage: 10
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -131,6 +131,7 @@ VulcanTower:
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -149,12 +150,12 @@ JumpCannon:
Spread: 128
Damage: 15
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -172,12 +173,12 @@ AssaultCannon:
Spread: 128
Damage: 40
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -197,12 +198,12 @@ RaiderCannon:
Spread: 128
Damage: 40
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -221,13 +222,13 @@ HarpyClaw:
Spread: 128
Damage: 60
DeathType: 1
ProneModifier: 70
ValidTargets: Ground, Air
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -245,12 +246,12 @@ Pistola:
Spread: 128
Damage: 2
DeathType: 1
ProneModifier: 70
Versus:
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -268,10 +269,11 @@ Sniper:
Spread: 42
Damage: 150
DeathType: 1
ProneModifier: 100
Versus:
None: 100
Wood: 5
Light: 5
Heavy: 5
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne

View File

@@ -24,6 +24,7 @@ MultiCluster:
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -49,6 +50,7 @@ SuicideBomb:
Light: 60
Heavy: 25
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne
Warhead@2Res: DestroyResource
IonCannon:
@@ -58,8 +60,8 @@ IonCannon:
Damage: 100
Falloff: 1000, 368, 135, 50, 18, 7, 0
DeathType: 5
ProneModifier: 100
ValidTargets: Ground, Air
DamageTypes: Prone100Percent, TriggerProne
Warhead@2Eff_impact: CreateEffect
Explosion: ionring
ImpactSound: ion1.aud
@@ -70,6 +72,7 @@ IonCannon:
DeathType: 5
Delay: 3
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne
Warhead@4Smu_area: LeaveSmudge
SmudgeType: SmallScorch
Size: 2,1
@@ -91,7 +94,6 @@ EMPulseCannon:
Warhead@target: SpreadDamage
Spread: 0
Damage: 0
PreventProne: true
ValidTargets: Vehicle
Warhead@emp: GrantUpgrade
Range: 3c0
@@ -109,6 +111,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@SoundEffect0: CreateEffect
Explosion: large_explosion
ImpactSound: expnew19.aud
@@ -126,6 +129,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@ResourceDestruction1: DestroyResource
Size: 2
Delay: 5
@@ -142,6 +146,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@ResourceDestruction2: DestroyResource
Size: 3
Delay: 10
@@ -158,6 +163,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@ResourceDestruction3: DestroyResource
Size: 4
Delay: 15
@@ -174,6 +180,7 @@ ClusterMissile:
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne
Warhead@ResourceDestruction4: DestroyResource
Size: 5
Delay: 20
@@ -181,3 +188,4 @@ ClusterMissile:
SmudgeType: SmallScorch
Size: 5
Delay: 20