Added an Infiltrate function to lua
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@@ -83,6 +83,7 @@
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="Graphics\TeslaZapRenderable.cs" />
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<Compile Include="Graphics\TeslaZapRenderable.cs" />
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<Compile Include="Scripting\Properties\InfiltrateProperties.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\Buildings\Fake.cs" />
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<Compile Include="Traits\Buildings\Fake.cs" />
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<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />
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28
OpenRA.Mods.RA/Scripting/Properties/InfiltrateProperties.cs
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28
OpenRA.Mods.RA/Scripting/Properties/InfiltrateProperties.cs
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@@ -0,0 +1,28 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Scripting;
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namespace OpenRA.RA.Common.Scripting
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{
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[ScriptPropertyGroup("Ability")]
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public class InfiltrateProperties : ScriptActorProperties
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{
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public InfiltrateProperties(ScriptContext context, Actor self)
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: base(context, self) { }
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[Desc("Infiltrate the target actor.")]
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public void Infiltrate(Actor target)
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{
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Self.QueueActivity(new Infiltrate(Self, target));
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}
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}
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}
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