From ea1d1320be5579c6115e956c690977e7846e79fc Mon Sep 17 00:00:00 2001 From: ScottNZ Date: Mon, 10 Feb 2014 22:44:35 +1300 Subject: [PATCH] Make RenderUnit.PlayCustomAnimBackwards not crash if the callback is null --- OpenRA.Mods.RA/Render/RenderUnit.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.RA/Render/RenderUnit.cs b/OpenRA.Mods.RA/Render/RenderUnit.cs index 590e6007dd..81774fdcae 100644 --- a/OpenRA.Mods.RA/Render/RenderUnit.cs +++ b/OpenRA.Mods.RA/Render/RenderUnit.cs @@ -34,10 +34,10 @@ namespace OpenRA.Mods.RA.Render () => { PlayCustomAnimRepeating(self, name); }); } - public void PlayCustomAnimBackwards(Actor self, string name, Action a) + public void PlayCustomAnimBackwards(Actor self, string name, Action after) { anim.PlayBackwardsThen(name, - () => { anim.PlayRepeating("idle"); a(); }); + () => { anim.PlayRepeating("idle"); if (after != null) after(); }); } } }