This commit is contained in:
Chris Forbes
2009-12-17 21:05:49 +13:00
parent c4c4d6cd00
commit ea211fcc1c
7 changed files with 166 additions and 29 deletions

View File

@@ -7,6 +7,7 @@ using IjwFramework.Collections;
using IjwFramework.Types;
using OpenRa.Game.Graphics;
using OpenRa.Game.Support;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
{
@@ -17,6 +18,7 @@ namespace OpenRa.Game
readonly SpriteRenderer chromeRenderer;
readonly Sprite specialBinSprite;
readonly Sprite moneyBinSprite;
readonly Sprite tooltipSprite;
readonly SpriteRenderer buildPaletteRenderer;
readonly Animation cantBuild;
readonly Animation ready;
@@ -37,6 +39,7 @@ namespace OpenRa.Game
specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
tooltipSprite = new Sprite(specialBin, new Rectangle(0, 288, 272, 136), TextureChannel.Alpha);
blank = SheetBuilder.Add(new Size(64, 48), 16);
@@ -90,8 +93,8 @@ namespace OpenRa.Game
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.powerDrained,
Game.LocalPlayer.powerProvided,
Game.LocalPlayer.PowerDrained,
Game.LocalPlayer.PowerProvided,
Game.LocalPlayer.IsReady ? "Yes" : "No"
), new int2(140, 5), Color.White);
@@ -214,6 +217,9 @@ namespace OpenRa.Game
var overlayBits = new List<Pair<Sprite, float2>>();
string tooltipItem = null;
int2 tooltipPos = int2.Zero;
foreach (var item in allItems)
{
var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
@@ -223,6 +229,12 @@ namespace OpenRa.Game
buildPaletteRenderer.DrawSprite(sprites[item], drawPos, 0);
if (rect.Contains(lastMousePos.ToPoint()))
{
tooltipItem = item;
tooltipPos = new int2(rect.Location);
}
if (!buildableItems.Contains(item) || isBuildingSomethingElse)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
@@ -271,6 +283,9 @@ namespace OpenRa.Game
chromeRenderer.DrawSprite(shimSprites[0], new float2(Game.viewport.Width - 192 - 9, 40 - 9), 0);
chromeRenderer.DrawSprite(shimSprites[1], new float2(Game.viewport.Width - 192 - 9, 40 - 1 + 48 * y), 0);
chromeRenderer.Flush();
if (tooltipItem != null)
DrawProductionTooltip(tooltipItem, tooltipPos);
}
void HandleBuildPalette(string item, bool isLmb)
@@ -322,8 +337,12 @@ namespace OpenRa.Game
}
}
int2 lastMousePos;
public bool HandleInput(MouseInput mi)
{
if (mi.Event == MouseInputEvent.Move)
lastMousePos = mi.Location;
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
.Select(a => a.Second).FirstOrDefault();
@@ -340,5 +359,46 @@ namespace OpenRa.Game
{
return buttons.Any(a => a.First.Contains(mousePos.ToPoint()));
}
void DrawRightAligned(string text, int2 pos, Color c)
{
renderer.DrawText2(text, pos - new int2(renderer.MeasureText2(text).X, 0), c);
}
void DrawProductionTooltip(string unit, int2 pos)
{
var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
chromeRenderer.DrawSprite(tooltipSprite, p, 0);
chromeRenderer.Flush();
var info = Rules.UnitInfo[unit];
renderer.DrawText2(info.Description, p.ToInt2() + new int2(5,5), Color.White);
DrawRightAligned( "${0}".F(info.Cost), pos + new int2(-5,5),
Game.LocalPlayer.Cash + Game.LocalPlayer.Ore >= info.Cost ? Color.White : Color.Red);
var bi = info as BuildingInfo;
if (bi != null)
DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
Game.LocalPlayer.PowerProvided - Game.LocalPlayer.PowerDrained + bi.Power >= 0
? Color.White : Color.Red);
var buildings = Rules.TechTree.GatherBuildings( Game.LocalPlayer );
p += new int2(5, 5);
p += new int2(0, 15);
if (!Rules.TechTree.CanBuild(info, Game.LocalPlayer, buildings))
{
var prereqs = info.Prerequisite.Select(a => Rules.UnitInfo[a.ToLowerInvariant()].Description);
renderer.DrawText("Requires {0}".F( string.Join( ", ", prereqs.ToArray() ) ), p.ToInt2(),
Color.White);
}
if (info.LongDesc != null)
{
p += new int2(0, 15);
renderer.DrawText(info.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
}
}
}
}

View File

@@ -50,6 +50,7 @@ namespace OpenRa.Game.GameRules
public readonly int InitialFacing = 128;
public readonly bool Selectable = true;
public readonly int FireDelay = 0;
public readonly string LongDesc = null;
public UnitInfo(string name) { Name = name; }
}

View File

@@ -17,7 +17,7 @@ namespace OpenRa.Game.Graphics
public Shader RgbaSpriteShader { get; private set; }
readonly SpriteHelper sh;
readonly FontHelper fhDebug;
readonly FontHelper fhDebug, fhTitle;
public void BuildPalette(Map map)
{
@@ -44,6 +44,7 @@ namespace OpenRa.Game.Graphics
sh = new SpriteHelper(device);
fhDebug = new FontHelper(device, "Tahoma", 10, false);
fhTitle = new FontHelper(device, "Tahoma", 10, true);
}
public GraphicsDevice Device { get { return device; } }
@@ -107,9 +108,21 @@ namespace OpenRa.Game.Graphics
sh.End();
}
public void DrawText2(string text, int2 pos, Color c)
{
sh.Begin();
fhTitle.Draw(sh, text, pos.X, pos.Y, c.ToArgb());
sh.End();
}
public int2 MeasureText(string text)
{
return new int2(fhDebug.MeasureText(sh, text));
}
public int2 MeasureText2(string text)
{
return new int2(fhTitle.MeasureText(sh, text));
}
}
}

View File

@@ -19,8 +19,8 @@ namespace OpenRa.Game
public int Cash;
public int Ore;
public int DisplayCash;
public int powerProvided;
public int powerDrained;
public int PowerProvided;
public int PowerDrained;
public bool IsReady;
@@ -34,15 +34,15 @@ namespace OpenRa.Game
this.Cash = 10000;
this.Ore = 0;
this.DisplayCash = 0;
this.powerProvided = this.powerDrained = 0;
this.PowerProvided = this.PowerDrained = 0;
}
void UpdatePower()
{
var oldBalance = powerProvided - powerDrained;
var oldBalance = PowerProvided - PowerDrained;
powerProvided = 0;
powerDrained = 0;
PowerProvided = 0;
PowerDrained = 0;
var myBuildings = Game.world.Actors
.Where(a => a.Owner == this && a.traits.Contains<Building>());
@@ -51,13 +51,13 @@ namespace OpenRa.Game
{
var bi = a.Info as BuildingInfo;
if (bi.Power > 0) /* todo: is this how real-ra scales it? */
powerProvided += (a.Health * bi.Power) / bi.Strength;
PowerProvided += (a.Health * bi.Power) / bi.Strength;
else
powerDrained -= bi.Power;
PowerDrained -= bi.Power;
}
if (powerProvided - powerDrained < 0)
if (powerProvided - powerDrained != oldBalance)
if (PowerProvided - PowerDrained < 0)
if (PowerProvided - PowerDrained != oldBalance)
GiveAdvice("lopower1.aud");
}
@@ -68,8 +68,8 @@ namespace OpenRa.Game
public PowerState GetPowerState()
{
if (powerProvided >= powerDrained) return PowerState.Normal;
if (powerProvided > powerDrained / 2) return PowerState.Low;
if (PowerProvided >= PowerDrained) return PowerState.Normal;
if (PowerProvided > PowerDrained / 2) return PowerState.Low;
return PowerState.Critical;
}