#109 fixed
This commit is contained in:
@@ -7,6 +7,7 @@ using IjwFramework.Collections;
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using IjwFramework.Types;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Support;
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using OpenRa.Game.GameRules;
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namespace OpenRa.Game
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{
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@@ -17,6 +18,7 @@ namespace OpenRa.Game
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readonly SpriteRenderer chromeRenderer;
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readonly Sprite specialBinSprite;
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readonly Sprite moneyBinSprite;
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readonly Sprite tooltipSprite;
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readonly SpriteRenderer buildPaletteRenderer;
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readonly Animation cantBuild;
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readonly Animation ready;
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@@ -37,6 +39,7 @@ namespace OpenRa.Game
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specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha);
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moneyBinSprite = new Sprite(specialBin, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
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tooltipSprite = new Sprite(specialBin, new Rectangle(0, 288, 272, 136), TextureChannel.Alpha);
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blank = SheetBuilder.Add(new Size(64, 48), 16);
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@@ -90,8 +93,8 @@ namespace OpenRa.Game
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Game.orderManager.FrameNumber,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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Game.LocalPlayer.powerDrained,
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Game.LocalPlayer.powerProvided,
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Game.LocalPlayer.PowerDrained,
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Game.LocalPlayer.PowerProvided,
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Game.LocalPlayer.IsReady ? "Yes" : "No"
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), new int2(140, 5), Color.White);
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@@ -214,6 +217,9 @@ namespace OpenRa.Game
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var overlayBits = new List<Pair<Sprite, float2>>();
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string tooltipItem = null;
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int2 tooltipPos = int2.Zero;
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foreach (var item in allItems)
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{
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var rect = new Rectangle(Game.viewport.Width - (3 - x) * 64, 40 + 48 * y, 64, 48);
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@@ -223,6 +229,12 @@ namespace OpenRa.Game
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buildPaletteRenderer.DrawSprite(sprites[item], drawPos, 0);
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if (rect.Contains(lastMousePos.ToPoint()))
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{
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tooltipItem = item;
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tooltipPos = new int2(rect.Location);
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}
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if (!buildableItems.Contains(item) || isBuildingSomethingElse)
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overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
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@@ -271,6 +283,9 @@ namespace OpenRa.Game
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chromeRenderer.DrawSprite(shimSprites[0], new float2(Game.viewport.Width - 192 - 9, 40 - 9), 0);
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chromeRenderer.DrawSprite(shimSprites[1], new float2(Game.viewport.Width - 192 - 9, 40 - 1 + 48 * y), 0);
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chromeRenderer.Flush();
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if (tooltipItem != null)
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DrawProductionTooltip(tooltipItem, tooltipPos);
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}
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void HandleBuildPalette(string item, bool isLmb)
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@@ -322,8 +337,12 @@ namespace OpenRa.Game
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}
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}
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int2 lastMousePos;
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public bool HandleInput(MouseInput mi)
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{
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if (mi.Event == MouseInputEvent.Move)
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lastMousePos = mi.Location;
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var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
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.Select(a => a.Second).FirstOrDefault();
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@@ -340,5 +359,46 @@ namespace OpenRa.Game
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{
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return buttons.Any(a => a.First.Contains(mousePos.ToPoint()));
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}
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void DrawRightAligned(string text, int2 pos, Color c)
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{
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renderer.DrawText2(text, pos - new int2(renderer.MeasureText2(text).X, 0), c);
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}
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void DrawProductionTooltip(string unit, int2 pos)
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{
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var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
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chromeRenderer.DrawSprite(tooltipSprite, p, 0);
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chromeRenderer.Flush();
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var info = Rules.UnitInfo[unit];
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renderer.DrawText2(info.Description, p.ToInt2() + new int2(5,5), Color.White);
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DrawRightAligned( "${0}".F(info.Cost), pos + new int2(-5,5),
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Game.LocalPlayer.Cash + Game.LocalPlayer.Ore >= info.Cost ? Color.White : Color.Red);
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var bi = info as BuildingInfo;
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if (bi != null)
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DrawRightAligned("ϟ{0}".F(bi.Power), pos + new int2(-5, 20),
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Game.LocalPlayer.PowerProvided - Game.LocalPlayer.PowerDrained + bi.Power >= 0
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? Color.White : Color.Red);
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var buildings = Rules.TechTree.GatherBuildings( Game.LocalPlayer );
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p += new int2(5, 5);
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p += new int2(0, 15);
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if (!Rules.TechTree.CanBuild(info, Game.LocalPlayer, buildings))
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{
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var prereqs = info.Prerequisite.Select(a => Rules.UnitInfo[a.ToLowerInvariant()].Description);
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renderer.DrawText("Requires {0}".F( string.Join( ", ", prereqs.ToArray() ) ), p.ToInt2(),
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Color.White);
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}
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if (info.LongDesc != null)
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{
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p += new int2(0, 15);
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renderer.DrawText(info.LongDesc.Replace( "\\n", "\n" ), p.ToInt2(), Color.White);
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}
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}
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}
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}
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@@ -50,6 +50,7 @@ namespace OpenRa.Game.GameRules
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public readonly int InitialFacing = 128;
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public readonly bool Selectable = true;
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public readonly int FireDelay = 0;
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public readonly string LongDesc = null;
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public UnitInfo(string name) { Name = name; }
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}
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@@ -17,7 +17,7 @@ namespace OpenRa.Game.Graphics
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public Shader RgbaSpriteShader { get; private set; }
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readonly SpriteHelper sh;
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readonly FontHelper fhDebug;
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readonly FontHelper fhDebug, fhTitle;
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public void BuildPalette(Map map)
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{
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@@ -44,6 +44,7 @@ namespace OpenRa.Game.Graphics
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sh = new SpriteHelper(device);
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fhDebug = new FontHelper(device, "Tahoma", 10, false);
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fhTitle = new FontHelper(device, "Tahoma", 10, true);
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}
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public GraphicsDevice Device { get { return device; } }
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@@ -107,9 +108,21 @@ namespace OpenRa.Game.Graphics
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sh.End();
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}
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public void DrawText2(string text, int2 pos, Color c)
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{
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sh.Begin();
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fhTitle.Draw(sh, text, pos.X, pos.Y, c.ToArgb());
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sh.End();
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}
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public int2 MeasureText(string text)
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{
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return new int2(fhDebug.MeasureText(sh, text));
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}
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public int2 MeasureText2(string text)
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{
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return new int2(fhTitle.MeasureText(sh, text));
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}
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}
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}
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@@ -19,8 +19,8 @@ namespace OpenRa.Game
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public int Cash;
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public int Ore;
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public int DisplayCash;
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public int powerProvided;
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public int powerDrained;
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public int PowerProvided;
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public int PowerDrained;
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public bool IsReady;
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@@ -34,15 +34,15 @@ namespace OpenRa.Game
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this.Cash = 10000;
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this.Ore = 0;
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this.DisplayCash = 0;
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this.powerProvided = this.powerDrained = 0;
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this.PowerProvided = this.PowerDrained = 0;
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}
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void UpdatePower()
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{
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var oldBalance = powerProvided - powerDrained;
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var oldBalance = PowerProvided - PowerDrained;
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powerProvided = 0;
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powerDrained = 0;
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PowerProvided = 0;
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PowerDrained = 0;
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var myBuildings = Game.world.Actors
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.Where(a => a.Owner == this && a.traits.Contains<Building>());
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@@ -51,13 +51,13 @@ namespace OpenRa.Game
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{
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var bi = a.Info as BuildingInfo;
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if (bi.Power > 0) /* todo: is this how real-ra scales it? */
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powerProvided += (a.Health * bi.Power) / bi.Strength;
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PowerProvided += (a.Health * bi.Power) / bi.Strength;
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else
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powerDrained -= bi.Power;
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PowerDrained -= bi.Power;
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}
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if (powerProvided - powerDrained < 0)
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if (powerProvided - powerDrained != oldBalance)
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if (PowerProvided - PowerDrained < 0)
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if (PowerProvided - PowerDrained != oldBalance)
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GiveAdvice("lopower1.aud");
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}
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@@ -68,8 +68,8 @@ namespace OpenRa.Game
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public PowerState GetPowerState()
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{
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if (powerProvided >= powerDrained) return PowerState.Normal;
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if (powerProvided > powerDrained / 2) return PowerState.Low;
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if (PowerProvided >= PowerDrained) return PowerState.Normal;
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if (PowerProvided > PowerDrained / 2) return PowerState.Low;
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return PowerState.Critical;
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}
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