#109 fixed
This commit is contained in:
91
units.ini
91
units.ini
@@ -17,68 +17,80 @@ MNLY
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Description=V2 Rocket
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Traits=Unit, Mobile, AttackBase, RenderUnitReload
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Voice=VehicleVoice
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LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[1TNK]
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Description=Light Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Recoil=2
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Voice=VehicleVoice
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LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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[2TNK]
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Description=Medium Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[3TNK]
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Description=Heavy Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Recoil=3
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Voice=VehicleVoice
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LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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[4TNK]
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Description=Mammoth Tank
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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Voice=VehicleVoice
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LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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[MRJ]
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Description=Radar Jammer
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Traits=Unit, Mobile, RenderUnitSpinner
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PrimaryOffset=0,4,0,-6
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
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[MGG]
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Description=Mobile Gap Generator
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Traits=Unit, Mobile, RenderUnitSpinner
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PrimaryOffset=0,6,0,-3
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
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[ARTY]
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Description=Artillery
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Traits=Unit, Mobile, AttackBase, RenderUnit
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Voice=VehicleVoice
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LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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[HARV]
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Description=Ore Truck
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Traits=Harvester, Unit, Mobile, RenderUnit
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SelectionPriority=7
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Voice=VehicleVoice
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LongDesc=Collects Ore and Gems for processing.\n Unarmed
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[MCV]
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Description=Mobile Construction Vehicle
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Traits=Unit, Mobile, McvDeploy, RenderUnit
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SelectionPriority=3
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Voice=VehicleVoice
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LongDesc=Deploys into another Construction Yard.\n Unarmed
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[JEEP]
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Description=Ranger
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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PrimaryOffset=0,0,0,-2
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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[APC]
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Description=Armored Personnel Carrier
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Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash
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PrimaryOffset=0,0,0,-4
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MuzzleFlash=yes
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Voice=VehicleVoice
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LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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[MNLY]
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Description=Minelayer
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Traits=Unit, Mobile, RenderUnit
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Voice=VehicleVoice
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LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
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@@ -96,12 +108,14 @@ WaterBound=yes
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BuiltAt=spen
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Traits=Unit, Mobile, RenderUnit, Cloak, AttackBase
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FireDelay=2
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LongDesc=Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge
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[DD]
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Description=Destroyer
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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PrimaryOffset=0,-8,0,-3
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LongDesc=Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks
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[CA]
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Description=Cruiser
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WaterBound=yes
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@@ -109,17 +123,20 @@ BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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PrimaryOffset=0,17,0,-2
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SecondaryOffset=0,-17,0,-2
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LongDesc=Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines
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Recoil=3
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[LST]
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Description=Transport
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WaterBound=yes
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Traits=Unit, Mobile, RenderUnit
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LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
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[PT]
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Description=Gunboat
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WaterBound=yes
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BuiltAt=syrd
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Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted
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PrimaryOffset=0,-6,0,-1
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LongDesc=Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft
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@@ -140,11 +157,13 @@ Description=Mig Attack Plane
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BuiltAt=afld
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Traits=Unit, Mobile, RenderUnit
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InitialFacing=192
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LongDesc=Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles
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[YAK]
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Description=Yak Attack Plane
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BuiltAt=afld
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Traits=Unit, Mobile, RenderUnit
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InitialFacing=192
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LongDesc=Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings
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[TRAN]
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Description=Transport Helicopter
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PrimaryOffset=0,14,0,-4
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@@ -153,18 +172,20 @@ BuiltAt=hpad
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Traits=Unit, Helicopter, RenderUnitRotor
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SecondaryAnim=rotor2
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InitialFacing=20
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LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
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[HELI]
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Description=Longbow
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BuiltAt=hpad
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Traits=Unit, Helicopter, RenderUnitRotor
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PrimaryOffset=0,0,0,-2
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InitialFacing=20
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LongDesc=Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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[HIND]
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Description=Hind
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BuiltAt=hpad
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Traits=Unit, Helicopter, RenderUnitRotor
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InitialFacing=20
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LongDesc=Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks
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@@ -192,12 +213,14 @@ Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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[HBOX]
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Description=Camo Pillbox
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Traits=Building, Turreted, RenderBuilding, AttackTurreted, AutoTarget
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
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[TSLA]
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Description=Tesla Coil
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Traits=Building, Turreted, RenderBuildingCharge, AttackTurreted, AutoTarget
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@@ -205,6 +228,7 @@ Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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FireDelay=8
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LongDesc=Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft
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[GUN]
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Description=Turret
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Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget
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@@ -212,6 +236,7 @@ Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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InitialFacing=50
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LongDesc=Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
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[AGUN]
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Description=AA Gun
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Traits=Building, Turreted, RenderBuildingTurreted
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@@ -219,30 +244,49 @@ Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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InitialFacing=224
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LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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[FTUR]
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Description=Flame Turret
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Traits=Building, RenderBuilding
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft
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[GAP]
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Description=Gap Generator
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Traits=Building, RenderBuilding
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Dimensions=1,2
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Footprint=_ x
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SelectionPriority=3
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LongDesc=Regenerates the Fog of War nearby, \nobscuring the area.\n Unarmed
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[SAM]
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Description=SAM Site
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Traits=Building, Turreted, RenderBuildingTurreted
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Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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LongDesc=Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks
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[MSLO]
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Description=Missile Silo
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Traits=Building, RenderBuilding
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Dimensions=2,1
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Footprint=xx
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SelectionPriority=3
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LongDesc=Launches a devastating nuclear strike.\n Strong vs Infantry, Buildings\n Weak vs Tanks\n Special Ability: Nuclear Missile
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[IRON]
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Description=Iron Curtain
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Makes a group of units invulnerable for a \nshort time.\n Special Ability: Invulnerability
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[PDOX]
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Description=Chronosphere
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Teleports a group of units from one place \nto another, for a limited time.\n Special Ability: Chronoshift
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@@ -279,24 +323,13 @@ DOMF
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; x : Solid. cannot be walked on or built on.
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; = : Occupied by a building, but can be walked on normally. (e.g: the drop-off point on the refinery)
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; `Produces` is a category of objects that this building can produce.
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[IRON]
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Description=Iron Curtain
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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[ATEK]
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Description=Allied Tech Center
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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[PDOX]
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Description=Chronosphere
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Provides Allied advanced technologies.\n Special Ability: GPS Satellite
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[WEAP]
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Description=War Factory
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Traits=Building, RenderWarFactory, RallyPoint, Production
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@@ -305,6 +338,7 @@ Footprint=xxx xxx
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Produces=Vehicle
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RallyPoint=1,3
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SelectionPriority=3
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LongDesc=Produces tanks & light vehicles.
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[SYRD]
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Description=Shipyard
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Traits=Building, RenderBuilding, ProductionSurround
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@@ -312,6 +346,7 @@ Dimensions=3,3
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Footprint=xxx xxx xxx
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Produces=Ship
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SelectionPriority=3
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LongDesc=Produces and repairs ships
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[SPEN]
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Description=Sub Pen
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Traits=Building, RenderBuilding, ProductionSurround
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@@ -319,6 +354,7 @@ Dimensions=3,3
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Footprint=xxx xxx xxx
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Produces=Ship
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SelectionPriority=3
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LongDesc=Produces and repairs submarines and \ntransports
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[FACT]
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Description=Construction Yard
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Traits=Building, RenderBuilding
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@@ -326,18 +362,21 @@ Dimensions=3,3
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Footprint=xxx xxx xxx
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Produces=Building,Defense
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SelectionPriority=3
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LongDesc=Produces other structures
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[PROC]
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Description=Ore Refinery
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Traits=Building, RenderBuilding, AcceptsOre
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Dimensions=3,3
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Footprint=_x_ xxx x==
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SelectionPriority=3
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LongDesc=Converts Ore and Gems into money
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[SILO]
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Description=Silo
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Traits=Building, RenderBuildingOre
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Dimensions=1,1
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Footprint=x
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SelectionPriority=3
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LongDesc=Stores excess harvested Ore
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[HPAD]
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Description=Helipad
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Traits=Building, RenderBuilding, Production
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@@ -346,12 +385,14 @@ Footprint=xx xx
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Produces=Plane
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SelectionPriority=3
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SpawnOffset=0,0 ; todo: push this up a bit, but we've got a z-order issue first.
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LongDesc=Produces and reloads helicopters
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[DOME]
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Description=Radar Dome
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Provides an overview of the battlefield.\n Requires power to operate.
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[AFLD]
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Description=Airstrip
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Traits=Building, RenderBuilding, Production
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@@ -359,24 +400,28 @@ Dimensions=3,2
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Footprint=xxx xxx
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Produces=Plane
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SelectionPriority=3
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LongDesc=Produces and reloads planes\n Special Ability: Paratroopers\n Special Ability: Spy Plane
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[POWR]
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Description=Power Plant
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Provides power for other structures
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[APWR]
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Description=Advanced Power Plant
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Traits=Building, RenderBuilding
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Dimensions=3,3
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Footprint=___ xxx xxx
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SelectionPriority=3
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LongDesc=Provides more power, cheaper than the \nstandard Power Plant
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[STEK]
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Description=Soviet Tech Center
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Traits=Building, RenderBuilding
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Dimensions=3,2
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Footprint=xxx xxx
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SelectionPriority=3
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LongDesc=Provides Soviet advanced technologies
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[BARR]
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Description=Soviet Barracks
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Traits=Building, RenderBuilding, RallyPoint, Production
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@@ -385,6 +430,7 @@ Footprint=xx xx
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Produces=Infantry
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RallyPoint=1,3
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SelectionPriority=3
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LongDesc=Produces infantry
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[TENT]
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Description=Allied Barracks
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Traits=Building, RenderBuilding, RallyPoint, Production
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@@ -393,6 +439,7 @@ Footprint=xx xx
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Produces=Infantry
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RallyPoint=1,3
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SelectionPriority=3
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LongDesc=Produces infantry
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[KENN]
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Description=Kennel
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Traits=Building, RenderBuilding, RallyPoint, Production
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@@ -400,42 +447,49 @@ Dimensions=1,1
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Footprint=x
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RallyPoint=1,2
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SelectionPriority=3
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LongDesc=Produces attack dogs
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[FIX]
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Description=Service Depot
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Traits=Building, RenderBuilding
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Dimensions=3,3
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Footprint=_x_ xxx _x_
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SelectionPriority=3
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LongDesc=Repairs vehicles, reloads minelayers, and \nallows the construction of additional bases.
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[FACF]
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Description=Fake Construction Yard
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Traits=Building, RenderBuilding
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Dimensions=3,3
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Footprint=xxx xxx xxx
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SelectionPriority=3
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LongDesc=Looks like a Construction Yard.
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[WEAF]
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Description=Fake War Factory
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Traits=Building, RenderWarFactory
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Dimensions=3,2
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Footprint=xxx xxx
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SelectionPriority=3
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LongDesc=Looks like a War Factory.
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[SYRF]
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Description=Fake Shipyard
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Traits=Building, RenderBuilding
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Dimensions=3,3
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Footprint=xxx xxx xxx
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SelectionPriority=3
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LongDesc=Looks like a Shipyard
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[SPEF]
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Description=Fake Sub Pen
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Traits=Building, RenderBuilding
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Dimensions=3,3
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Footprint=xxx xxx xxx
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SelectionPriority=3
|
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LongDesc=Looks like a Sub Pen
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[DOMF]
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Description=Fake Radar Dome
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Traits=Building, RenderBuilding
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Dimensions=2,2
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Footprint=xx xx
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SelectionPriority=3
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LongDesc=Looks like a Radar Dome
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;[SBAG]
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;Description=Sandbags
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;SelectionPriority=3
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@@ -467,29 +521,36 @@ Description=Attack Dog
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BuiltAt=KENN
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Voice=DogVoice
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Traits=Unit, Mobile, RenderInfantry
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LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
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[E1]
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Description=Rifle Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
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[E2]
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Description=Grenadier
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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FireDelay=15
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LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
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[E3]
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Description=Rocket Soldier
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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PrimaryOffset=0,0,0,-13
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LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
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[E4]
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Description=Flamethrower
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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FireDelay=8
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LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
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[E6]
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Description=Engineer
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Traits=Unit, Mobile, RenderInfantry
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Voice=EngineerVoice
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LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
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[SPY]
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Description=Spy
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Voice=SpyVoice
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Traits=Unit, Mobile, RenderInfantry
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LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
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[THF]
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Description=Thief
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Voice=MedicVoice
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@@ -497,10 +558,12 @@ Voice=MedicVoice
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Description=Tanya
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Voice=TanyaVoice
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
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[MEDI]
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Description=Medic
|
||||
Voice=MedicVoice
|
||||
Traits=Unit, Mobile, RenderInfantry, AttackBase
|
||||
LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user