Add SpawnActorEffect
And use it to drop DelayedAction from ReinforcementsGlobal.
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@@ -149,6 +149,7 @@
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<Compile Include="Effects\MapNotificationEffect.cs" />
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<Compile Include="Effects\RallyPointIndicator.cs" />
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<Compile Include="Effects\SpriteEffect.cs" />
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<Compile Include="Effects\SpawnActorEffect.cs" />
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<Compile Include="Graphics\RailgunRenderable.cs" />
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<Compile Include="Lint\CheckNotifications.cs" />
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<Compile Include="Projectiles\AreaBeam.cs" />
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