voicepool to avoid annoying me with the same sound over and over... and units now have a voice assigned.
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@@ -16,6 +16,7 @@ namespace OpenRa.Game.Traits
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public int moveFraction, moveFractionTotal;
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public int facing;
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public int? desiredFacing;
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public int Voice = Game.CosmeticRandom.Next(2);
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public Mobile(Actor self)
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{
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