voicepool to avoid annoying me with the same sound over and over... and units now have a voice assigned.

This commit is contained in:
Chris Forbes
2009-10-24 16:07:23 +13:00
parent aa784d446c
commit ea3526a238
5 changed files with 52 additions and 3 deletions

View File

@@ -16,6 +16,7 @@ namespace OpenRa.Game.Traits
public int moveFraction, moveFractionTotal;
public int facing;
public int? desiredFacing;
public int Voice = Game.CosmeticRandom.Next(2);
public Mobile(Actor self)
{