oops - region offsetting was completely broken
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@@ -44,7 +44,7 @@ namespace OpenRa.Game.Graphics
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{
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{
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Button = mi.Button,
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Button = mi.Button,
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Event = mi.Event,
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Event = mi.Event,
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Location = mi.Location - Location
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Location = mi.Location - location
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});
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});
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return mouseHandler != null;
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return mouseHandler != null;
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}
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}
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@@ -49,9 +49,6 @@ namespace OpenRa.Game
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game.world.Add( new Unit( "mcv", new int2( 5, 5 ), game.players[ 3 ], game ) );
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game.world.Add( new Unit( "mcv", new int2( 5, 5 ), game.players[ 3 ], game ) );
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game.world.Add( new Unit( "mcv", new int2( 7, 5 ), game.players[ 2 ], game ) );
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game.world.Add( new Unit( "mcv", new int2( 7, 5 ), game.players[ 2 ], game ) );
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game.world.Add( controlled = new TurretedUnit( "jeep", new int2( 9, 7 ), game.players[ 1 ], game ) );
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game.world.Add(controlled = new Unit("mcv", new int2(9, 5), game.players[1], game));
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game.world.Add(controlled = new Unit("mcv", new int2(9, 5), game.players[1], game));
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game.controller.orderGenerator = controlled;
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game.controller.orderGenerator = controlled;
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@@ -89,7 +86,7 @@ namespace OpenRa.Game
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{
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{
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base.OnMouseMove(e);
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base.OnMouseMove(e);
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if (e.Button == MouseButtons.Right)
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if (e.Button == MouseButtons.Middle)
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{
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{
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int2 p = new int2(e.Location);
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int2 p = new int2(e.Location);
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game.viewport.Scroll(lastPos - p);
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game.viewport.Scroll(lastPos - p);
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