add new long WRange.RangeSquared to avoid integer overflows
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@@ -146,8 +146,7 @@ namespace OpenRA.Traits
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return false;
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// Target ranges are calculated in 2D, so ignore height differences
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var rangeSquared = range.Range * range.Range;
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return Positions.Any(t => (t - origin).HorizontalLengthSquared <= rangeSquared);
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return Positions.Any(t => (t - origin).HorizontalLengthSquared <= range.RangeSquared);
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}
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public override string ToString()
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@@ -132,7 +132,7 @@ namespace OpenRA.Traits
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var oldActors = currentActors;
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var delta = new WVec(Range, Range, WRange.Zero);
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currentActors = am.ActorsInBox(Position - delta, Position + delta)
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.Where(a => (a.CenterPosition - Position).HorizontalLengthSquared < Range.Range * Range.Range)
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.Where(a => (a.CenterPosition - Position).HorizontalLengthSquared < Range.RangeSquared)
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.ToList();
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var entered = currentActors.Except(oldActors);
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@@ -109,7 +109,7 @@ namespace OpenRA.Traits
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{
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var map = world.Map;
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var r = (radius.Range + 1023) / 1024;
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var limit = radius.Range * radius.Range;
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var limit = radius.RangeSquared;
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var pos = map.CenterOfCell(position);
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foreach (var cell in map.FindTilesInCircle(position, r))
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@@ -23,6 +23,7 @@ namespace OpenRA
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public struct WRange : IComparable, IComparable<WRange>, IEquatable<WRange>, IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding
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{
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public readonly int Range;
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public long RangeSquared { get { return (long)Range * (long)Range; } }
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public WRange(int r) { Range = r; }
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public static readonly WRange Zero = new WRange(0);
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@@ -36,9 +36,8 @@ namespace OpenRA
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{
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// Target ranges are calculated in 2D, so ignore height differences
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var vec = new WVec(r, r, WRange.Zero);
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var rSq = r.Range * r.Range;
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return world.ActorMap.ActorsInBox(origin - vec, origin + vec).Where(
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a => (a.CenterPosition - origin).HorizontalLengthSquared <= rSq);
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a => (a.CenterPosition - origin).HorizontalLengthSquared <= r.RangeSquared);
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}
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}
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