add new long WRange.RangeSquared to avoid integer overflows

This commit is contained in:
Matthias Mailänder
2015-05-31 23:51:30 +02:00
parent 79edf648a7
commit ea5003cd2d
15 changed files with 18 additions and 22 deletions

View File

@@ -146,8 +146,7 @@ namespace OpenRA.Traits
return false;
// Target ranges are calculated in 2D, so ignore height differences
var rangeSquared = range.Range * range.Range;
return Positions.Any(t => (t - origin).HorizontalLengthSquared <= rangeSquared);
return Positions.Any(t => (t - origin).HorizontalLengthSquared <= range.RangeSquared);
}
public override string ToString()

View File

@@ -132,7 +132,7 @@ namespace OpenRA.Traits
var oldActors = currentActors;
var delta = new WVec(Range, Range, WRange.Zero);
currentActors = am.ActorsInBox(Position - delta, Position + delta)
.Where(a => (a.CenterPosition - Position).HorizontalLengthSquared < Range.Range * Range.Range)
.Where(a => (a.CenterPosition - Position).HorizontalLengthSquared < Range.RangeSquared)
.ToList();
var entered = currentActors.Except(oldActors);

View File

@@ -109,7 +109,7 @@ namespace OpenRA.Traits
{
var map = world.Map;
var r = (radius.Range + 1023) / 1024;
var limit = radius.Range * radius.Range;
var limit = radius.RangeSquared;
var pos = map.CenterOfCell(position);
foreach (var cell in map.FindTilesInCircle(position, r))

View File

@@ -23,6 +23,7 @@ namespace OpenRA
public struct WRange : IComparable, IComparable<WRange>, IEquatable<WRange>, IScriptBindable, ILuaAdditionBinding, ILuaSubtractionBinding, ILuaEqualityBinding, ILuaTableBinding
{
public readonly int Range;
public long RangeSquared { get { return (long)Range * (long)Range; } }
public WRange(int r) { Range = r; }
public static readonly WRange Zero = new WRange(0);

View File

@@ -36,9 +36,8 @@ namespace OpenRA
{
// Target ranges are calculated in 2D, so ignore height differences
var vec = new WVec(r, r, WRange.Zero);
var rSq = r.Range * r.Range;
return world.ActorMap.ActorsInBox(origin - vec, origin + vec).Where(
a => (a.CenterPosition - origin).HorizontalLengthSquared <= rSq);
a => (a.CenterPosition - origin).HorizontalLengthSquared <= r.RangeSquared);
}
}