add new long WRange.RangeSquared to avoid integer overflows
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@@ -132,7 +132,7 @@ namespace OpenRA.Traits
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var oldActors = currentActors;
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var delta = new WVec(Range, Range, WRange.Zero);
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currentActors = am.ActorsInBox(Position - delta, Position + delta)
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.Where(a => (a.CenterPosition - Position).HorizontalLengthSquared < Range.Range * Range.Range)
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.Where(a => (a.CenterPosition - Position).HorizontalLengthSquared < Range.RangeSquared)
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.ToList();
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var entered = currentActors.Except(oldActors);
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@@ -109,7 +109,7 @@ namespace OpenRA.Traits
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{
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var map = world.Map;
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var r = (radius.Range + 1023) / 1024;
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var limit = radius.Range * radius.Range;
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var limit = radius.RangeSquared;
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var pos = map.CenterOfCell(position);
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foreach (var cell in map.FindTilesInCircle(position, r))
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