corrected lose fmv nod01
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@@ -118,10 +118,9 @@ namespace OpenRA.Mods.Cnc.Missions
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OnObjectivesUpdated(true);
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Sound.StopMusic();
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MissionAccomplished("Nikoomba was killed and the village was destroyed.");
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//does an fmv play at this point?
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}
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}
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}
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if (!world.Actors.Any(a => (a.Owner == nod) && a.IsInWorld && !a.IsDead()))
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{
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Action afterFMV = () =>
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@@ -129,7 +128,7 @@ namespace OpenRA.Mods.Cnc.Missions
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Sound.StopMusic();
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MissionFailed("The Nod forces in the area have been wiped out.");
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};
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Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(world, "gameover.vqa", afterFMV)); //this is the wrong fmv i believe
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Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(world, "nodlose.vqa", afterFMV));
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}
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}
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