corrected lose fmv nod01

This commit is contained in:
Dan9550
2013-07-25 05:08:09 +10:00
parent d59a1af272
commit ea5f4d9029

View File

@@ -118,10 +118,9 @@ namespace OpenRA.Mods.Cnc.Missions
OnObjectivesUpdated(true);
Sound.StopMusic();
MissionAccomplished("Nikoomba was killed and the village was destroyed.");
//does an fmv play at this point?
}
}
}
if (!world.Actors.Any(a => (a.Owner == nod) && a.IsInWorld && !a.IsDead()))
{
Action afterFMV = () =>
@@ -129,7 +128,7 @@ namespace OpenRA.Mods.Cnc.Missions
Sound.StopMusic();
MissionFailed("The Nod forces in the area have been wiped out.");
};
Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(world, "gameover.vqa", afterFMV)); //this is the wrong fmv i believe
Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(world, "nodlose.vqa", afterFMV));
}
}