corrected lose fmv nod01

This commit is contained in:
Dan9550
2013-07-25 05:08:09 +10:00
parent d59a1af272
commit ea5f4d9029

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@@ -118,7 +118,6 @@ namespace OpenRA.Mods.Cnc.Missions
OnObjectivesUpdated(true); OnObjectivesUpdated(true);
Sound.StopMusic(); Sound.StopMusic();
MissionAccomplished("Nikoomba was killed and the village was destroyed."); MissionAccomplished("Nikoomba was killed and the village was destroyed.");
//does an fmv play at this point?
} }
} }
@@ -129,7 +128,7 @@ namespace OpenRA.Mods.Cnc.Missions
Sound.StopMusic(); Sound.StopMusic();
MissionFailed("The Nod forces in the area have been wiped out."); MissionFailed("The Nod forces in the area have been wiped out.");
}; };
Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(world, "gameover.vqa", afterFMV)); //this is the wrong fmv i believe Game.RunAfterDelay(0, () => Media.PlayFMVFullscreen(world, "nodlose.vqa", afterFMV));
} }
} }