RMBO voices on build and kill.
This commit is contained in:
@@ -87,20 +87,27 @@ namespace OpenRA.Traits
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damage = (int)(damage * modifier);
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damage = (int)(damage * modifier);
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hp -= damage;
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hp -= damage;
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var ai = new AttackInfo
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foreach (var nd in self.TraitsImplementing<INotifyDamage>().Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyDamage>()))
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{
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nd.Damaged(self, new AttackInfo
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Attacker = attacker,
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{
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Damage = damage,
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Attacker = attacker,
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DamageState = this.DamageState,
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Damage = damage,
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PreviousDamageState = oldState,
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DamageState = this.DamageState,
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DamageStateChanged = this.DamageState != oldState,
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PreviousDamageState = oldState,
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Warhead = warhead,
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DamageStateChanged = this.DamageState != oldState,
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PreviousHealth = hp + damage < 0 ? 0 : hp + damage,
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Warhead = warhead,
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Health = hp
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PreviousHealth = hp + damage < 0 ? 0 : hp + damage,
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};
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Health = hp
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});
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foreach (var nd in self.TraitsImplementing<INotifyDamage>()
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.Concat(self.Owner.PlayerActor.TraitsImplementing<INotifyDamage>()))
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nd.Damaged(self, ai);
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if (attacker != null && attacker.IsInWorld && !attacker.IsDead())
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foreach (var nd in attacker.TraitsImplementing<INotifyAppliedDamage>()
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.Concat(attacker.Owner.PlayerActor.TraitsImplementing<INotifyAppliedDamage>()))
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nd.AppliedDamage(attacker, self, ai);
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if (hp <= 0)
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if (hp <= 0)
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{
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{
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hp = 0;
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hp = 0;
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@@ -58,6 +58,7 @@ namespace OpenRA.Traits
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public interface ICustomUnitOrderGenerator : IOrderGenerator {};
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public interface ICustomUnitOrderGenerator : IOrderGenerator {};
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public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
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public interface INotifySold { void Selling( Actor self ); void Sold( Actor self ); }
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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public interface INotifyDamage { void Damaged(Actor self, AttackInfo e); }
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public interface INotifyAppliedDamage { void AppliedDamage(Actor self, Actor damaged, AttackInfo e); }
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
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public interface INotifyProduction { void UnitProduced(Actor self, Actor other, int2 exit); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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public interface INotifyCapture { void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner); }
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42
OpenRA.Mods.RA/AnnounceOnBuild.cs
Normal file
42
OpenRA.Mods.RA/AnnounceOnBuild.cs
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@@ -0,0 +1,42 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA
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{
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public class AnnounceOnBuildInfo : ITraitInfo
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{
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public object Create(ActorInitializer init) { return new AnnounceOnBuild(init.self); }
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}
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public class AnnounceOnBuild
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{
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public AnnounceOnBuild(Actor self)
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{
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Sound.PlayVoice("Build", self, self.Owner.Country.Race);
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}
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}
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public class AnnounceOnKillInfo : TraitInfo<AnnounceOnKill> {}
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public class AnnounceOnKill : INotifyAppliedDamage
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{
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public void AppliedDamage(Actor self, Actor damaged, AttackInfo e)
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{
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if (e.DamageState == DamageState.Dead)
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Sound.PlayVoice("Kill", self, self.Owner.Country.Race);
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}
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}
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}
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@@ -333,6 +333,7 @@
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<Compile Include="Render\WithRotor.cs" />
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<Compile Include="Render\WithRotor.cs" />
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<Compile Include="Render\WithMuzzleFlash.cs" />
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<Compile Include="Render\WithMuzzleFlash.cs" />
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<Compile Include="Render\WithShadow.cs" />
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<Compile Include="Render\WithShadow.cs" />
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<Compile Include="AnnounceOnBuild.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">
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@@ -180,3 +180,5 @@ RMBO:
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PrimaryWeapon: Sniper
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PrimaryWeapon: Sniper
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RenderInfantryProne:
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RenderInfantryProne:
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IdleAnimations: idle1,idle2,idle3
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IdleAnimations: idle1,idle2,idle3
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AnnounceOnBuild:
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AnnounceOnKill:
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@@ -30,7 +30,7 @@ CivilianFemaleVoice:
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CommandoVoice:
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CommandoVoice:
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Voices:
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Voices:
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Select: rokroll1,yeah1,yes1,yo1
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Select: yeah1,yes1,yo1
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Move: cmon1,onit1,gotit1
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Move: cmon1,onit1,gotit1
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Attack: onit1,gotit1
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Attack: onit1,gotit1
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Demolish: bombit1
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Demolish: bombit1
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