Implement new mod/map updater framework.
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@@ -578,9 +578,6 @@
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<Compile Include="UtilityCommands\ImportLegacyMapCommand.cs" />
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<Compile Include="UtilityCommands\RemapShpCommand.cs" />
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<Compile Include="UtilityCommands\ReplayMetadataCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeMapCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeModCommand.cs" />
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<Compile Include="UtilityCommands\UpgradeRules.cs" />
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<Compile Include="UtilityCommands\Rgba2Hex.cs" />
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<Compile Include="Warheads\CreateEffectWarhead.cs" />
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<Compile Include="Warheads\CreateResourceWarhead.cs" />
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@@ -847,6 +844,17 @@
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<Compile Include="Widgets\Logic\DirectConnectLogic.cs" />
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<Compile Include="Traits\Conditions\ToggleConditionOnOrder.cs" />
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<Compile Include="Widgets\Logic\ServerListLogic.cs" />
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<Compile Include="UpdateRules\UpdateRule.cs" />
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<Compile Include="UtilityCommands\UpdateModCommand.cs" />
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<Compile Include="UpdateRules\UpdatePath.cs" />
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<Compile Include="UpdateRules\UpdateUtils.cs" />
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<Compile Include="UtilityCommands\UpdateMapCommand.cs" />
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<Compile Include="UpdateRules\Rules\RemoveTerrainTypeIsWaterFlag.cs" />
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<Compile Include="UpdateRules\Rules\RemoveWeaponScanRadius.cs" />
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<Compile Include="UpdateRules\Rules\DefineSoundDefaults.cs" />
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<Compile Include="UpdateRules\Rules\SplitTurretAimAnimation.cs" />
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<Compile Include="UpdateRules\Rules\RenameWormSpawner.cs" />
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<Compile Include="UpdateRules\Rules\RemoveWithReloadingSpriteTurret.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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