Implement new mod/map updater framework.
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78
OpenRA.Mods.Common/UpdateRules/Rules/DefineSoundDefaults.cs
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78
OpenRA.Mods.Common/UpdateRules/Rules/DefineSoundDefaults.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class DefineSoundDefaults : UpdateRule
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{
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public override string Name { get { return "Move mod-specific sound defaults to yaml"; } }
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public override string Description
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{
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get
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{
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return "Mod-specific default sound values have been removed from several traits.\n" +
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"The original values are added back via yaml.";
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}
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}
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Tuple<string, string, string, List<MiniYamlNode>>[] fields =
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{
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Tuple.Create("ParaDrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("EjectOnDeath", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("ProductionParadrop", "ChuteSound", "chute1.aud", new List<MiniYamlNode>()),
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Tuple.Create("Building", "BuildSounds", "placbldg.aud, build5.aud", new List<MiniYamlNode>()),
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Tuple.Create("Building", "UndeploySounds", "cashturn.aud", new List<MiniYamlNode>())
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};
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public override IEnumerable<string> BeforeUpdate(ModData modData)
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{
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// Reset state for each mod/map
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foreach (var field in fields)
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field.Item4.Clear();
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yield break;
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}
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string BuildMessage(Tuple<string, string, string, List<MiniYamlNode>> field)
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{
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return "The default value for {0}.{1} has been removed.\n".F(field.Item1, field.Item2)
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+ "You may wish to explicitly define `{0}: {1}` at the following\n".F(field.Item2, field.Item3)
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+ "locations if the sound has not already been inherited from a parent definition.\n"
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+ UpdateUtils.FormatMessageList(field.Item4.Select(n => n.Location.ToString()));
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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foreach (var field in fields)
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if (field.Item4.Any())
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yield return BuildMessage(field);
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var field in fields)
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{
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foreach (var traitNode in actorNode.ChildrenMatching(field.Item1))
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{
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var node = traitNode.LastChildMatching(field.Item2);
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if (node == null)
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field.Item4.Add(traitNode);
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}
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}
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yield break;
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}
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}
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}
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